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Update README.md
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README.md

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@@ -52,7 +52,7 @@ var loadedObject = manager.Load<SavedObjectType>("MySave.data");
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manager.DeleteSave("MySave.data");
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//Setup a Custom Save/Load Method by passing any object that implements ISerializationMethod
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manager.SetCustomSerializationMethod(new MyCustomMethod());
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manager.SetCustomSerializationMethod(new MyCustomSerializationMethod());
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//Save a ScriptableObject or any object derived from UnityEngine.Object directly to disk
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var myScriptableObject = ScriptableObject.CreateInstance<MyScriptableObjectType>();

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