diff --git a/saliensHack.user.js b/saliensHack.user.js index b6d8361..922ce9c 100644 --- a/saliensHack.user.js +++ b/saliensHack.user.js @@ -92,7 +92,7 @@ if (gGame.m_State.m_VictoryScreen || gGame.m_State.m_LevelUpScreen) { gGame.ChangeState( new CBattleSelectionState( gGame.m_State.m_PlanetData.id ) ); - console.log('round done'); + console.log('########## ROUND DONE ##########'); return; } @@ -139,7 +139,31 @@ var joinZone = function(zoneId) { if (joiningZone) return; + console.log('--------------------------------'); + console.log('-------------FIGHT--------------'); + console.log('--------------------------------'); console.log('Joining zone:', zoneId); + console.log('Uncaptured Zones:', gGame.m_State.m_PlanetData.zones.length); + console.log('--------------------------------'); + console.log('LVL: ' + gPlayerInfo.level); + console.log('EXP: ' + gPlayerInfo.score + ' / ' + gPlayerInfo.next_level_score); + console.log('--------------------------------'); + var need = gPlayerInfo.next_level_score - gPlayerInfo.score; + var zones = gGame.m_State.m_PlanetData.zones; + var dif = zones[zoneId].difficulty; + var score + if (dif === 1) { score = 600 } + if (dif === 2) { score = 1200 } + if (dif === 3) { score = 2400 } + var gamesn = need / score; + var lvlupm = gamesn * 2; + var lvluph = gamesn * 2 / 60; + var lvluphf = lvluph.toFixed(2); + console.log('Difficulty: ' + dif); + console.log('Games needed: ' + gamesn); + console.log('LVLUP minutes: ' + lvlupm); + console.log('LVLUP hours: ' + lvluphf); + console.log('--------------------------------'); joiningZone = true;