EG: player should have 3 health points (or life points). The player loses 1 hp if: - is damaged by an enemy - goes below a reset threshold (see `reset_behaviour.gd`) When hp value reaches 0: - #12 should appear
EG: player should have 3 health points (or life points).
The player loses 1 hp if:
reset_behaviour.gd)When hp value reaches 0: