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<title>Class GetAssetFilePaths | Screenplay docs </title>
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<article data-uid="CSF.Screenplay.Abilities.GetAssetFilePaths">
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<h1 id="CSF_Screenplay_Abilities_GetAssetFilePaths" data-uid="CSF.Screenplay.Abilities.GetAssetFilePaths" class="text-break">
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Class GetAssetFilePaths <a class="header-action link-secondary" title="View source" href="https://github.com/csf-dev/CSF.Screenplay/blob/master/CSF.Screenplay.Abstractions/Abilities/GetAssetFilePaths.cs/#L8"><i class="bi bi-code-slash"></i></a>
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</h1>
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<div class="facts text-secondary">
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<dl><dt>Namespace</dt><dd><a class="xref" href="CSF.html">CSF</a>.<a class="xref" href="CSF.Screenplay.html">Screenplay</a>.<a class="xref" href="CSF.Screenplay.Abilities.html">Abilities</a></dd></dl>
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<dl><dt>Assembly</dt><dd>CSF.Screenplay.Abstractions.dll</dd></dl>
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</div>
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<div class="markdown summary"><p>Screenplay ability which gets the file system path for asset files generated by actors participating in the current performance.</p>
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</div>
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<div class="markdown conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public class GetAssetFilePaths</code></pre>
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</div>
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<dl class="typelist inheritance">
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<dt>Inheritance</dt>
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<dd>
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<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
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<div><span class="xref">GetAssetFilePaths</span></div>
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</dd>
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</dl>
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<dt>Inherited Members</dt>
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<dd>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)">object.Equals(object)</a>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">object.Equals(object, object)</a>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gethashcode">object.GetHashCode()</a>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype">object.GetType()</a>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone">object.MemberwiseClone()</a>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.referenceequals">object.ReferenceEquals(object, object)</a>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.tostring">object.ToString()</a>
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<h2 class="section" id="constructors">Constructors
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</h2>
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<a id="CSF_Screenplay_Abilities_GetAssetFilePaths__ctor_" data-uid="CSF.Screenplay.Abilities.GetAssetFilePaths.#ctor*"></a>
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<h3 id="CSF_Screenplay_Abilities_GetAssetFilePaths__ctor_CSF_Screenplay_Reporting_IGetsAssetFilePath_" data-uid="CSF.Screenplay.Abilities.GetAssetFilePaths.#ctor(CSF.Screenplay.Reporting.IGetsAssetFilePath)">
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GetAssetFilePaths(IGetsAssetFilePath)
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<a class="header-action link-secondary" title="View source" href="https://github.com/csf-dev/CSF.Screenplay/blob/master/CSF.Screenplay.Abstractions/Abilities/GetAssetFilePaths.cs/#L34"><i class="bi bi-code-slash"></i></a>
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</h3>
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<div class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="CSF.Screenplay.Abilities.GetAssetFilePaths.html">GetAssetFilePaths</a> class.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public GetAssetFilePaths(IGetsAssetFilePath pathProvider)</code></pre>
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</div>
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<h4 class="section">Parameters</h4>
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<dl class="parameters">
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<dt><code>pathProvider</code> <a class="xref" href="CSF.Screenplay.Reporting.IGetsAssetFilePath.html">IGetsAssetFilePath</a></dt>
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<dd><p>The path provider used to get asset file paths.</p>
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</dd>
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</dl>
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<h2 class="section" id="methods">Methods
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</h2>
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<a id="CSF_Screenplay_Abilities_GetAssetFilePaths_GetAssetFilePath_" data-uid="CSF.Screenplay.Abilities.GetAssetFilePaths.GetAssetFilePath*"></a>
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<h3 id="CSF_Screenplay_Abilities_GetAssetFilePaths_GetAssetFilePath_System_String_" data-uid="CSF.Screenplay.Abilities.GetAssetFilePaths.GetAssetFilePath(System.String)">
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GetAssetFilePath(string)
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<a class="header-action link-secondary" title="View source" href="https://github.com/csf-dev/CSF.Screenplay/blob/master/CSF.Screenplay.Abstractions/Abilities/GetAssetFilePaths.cs/#L28"><i class="bi bi-code-slash"></i></a>
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</h3>
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<div class="markdown level1 summary"><p>Gets the file system path for the specified asset file.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public string GetAssetFilePath(string baseName)</code></pre>
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</div>
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<h4 class="section">Parameters</h4>
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<dl class="parameters">
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<dt><code>baseName</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
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<dd><p>A short descriptive file name fragment for the asset file, including the file extension.</p>
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<h4 class="section">Returns</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
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<dd><p>The asset file path.</p>
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<h4 class="section" id="CSF_Screenplay_Abilities_GetAssetFilePaths_GetAssetFilePath_System_String__remarks">Remarks</h4>
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<div class="markdown level1 remarks"><p>
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The returned file system path is an absolute path to which the asset file should be written. The path is determined by the
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logic of the service <a class="xref" href="CSF.Screenplay.Reporting.IGetsAssetFilePath.html">IGetsAssetFilePath</a>. This means that the final filename will not be identical to the
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<code class="paramref">baseName</code> but will include that base name within it.
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</p>
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<p>
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If this method returns <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> then the asset file should not be written to the file system.
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</div>
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<dl class="typelist seealso">
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<dt>See Also</dt>
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<dd>
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<div><a class="xref" href="CSF.Screenplay.Reporting.IGetsAssetFilePath.html#CSF_Screenplay_Reporting_IGetsAssetFilePath_GetAssetFilePath_System_String_">GetAssetFilePath</a>(<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a>)</div>
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<div class="contribution d-print-none">
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<a href="https://github.com/csf-dev/CSF.Screenplay/blob/master/CSF.Screenplay.Abstractions/Abilities/GetAssetFilePaths.cs/#L8" class="edit-link">Edit this page</a>
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docs/api/CSF.Screenplay.Abilities.UseAStopwatch.html

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<a id="CSF_Screenplay_Abilities_UseAStopwatch_GetReportFragment_" data-uid="CSF.Screenplay.Abilities.UseAStopwatch.GetReportFragment*"></a>
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GetReportFragment(IHasName, IFormatsReportFragment)
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<h3 id="CSF_Screenplay_Abilities_UseAStopwatch_GetReportFragment_CSF_Screenplay_Actor_CSF_Screenplay_IFormatsReportFragment_" data-uid="CSF.Screenplay.Abilities.UseAStopwatch.GetReportFragment(CSF.Screenplay.Actor,CSF.Screenplay.IFormatsReportFragment)">
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GetReportFragment(Actor, IFormatsReportFragment)
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<pre><code class="lang-csharp hljs">public ReportFragment GetReportFragment(IHasName actor, IFormatsReportFragment formatter)</code></pre>
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<pre><code class="lang-csharp hljs">public ReportFragment GetReportFragment(Actor actor, IFormatsReportFragment formatter)</code></pre>
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<dt><code>actor</code> <a class="xref" href="CSF.Screenplay.IHasName.html">IHasName</a></dt>
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<dt><code>actor</code> <a class="xref" href="CSF.Screenplay.Actor.html">Actor</a></dt>
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<dt><code>formatter</code> <a class="xref" href="CSF.Screenplay.IFormatsReportFragment.html">IFormatsReportFragment</a></dt>
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<h4 class="section" id="CSF_Screenplay_Abilities_UseAStopwatch_GetReportFragment_CSF_Screenplay_Actor_CSF_Screenplay_IFormatsReportFragment__examples">Examples</h4>
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For a performable which clicks a button (where the button itself has been constructor-injected into
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the performable instance), then a suitable return value might be a formatted string such as
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<h4 class="section" id="CSF_Screenplay_Abilities_UseAStopwatch_GetReportFragment_CSF_Screenplay_IHasName_CSF_Screenplay_IFormatsReportFragment__remarks">Remarks</h4>
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<h4 class="section" id="CSF_Screenplay_Abilities_UseAStopwatch_GetReportFragment_CSF_Screenplay_Actor_CSF_Screenplay_IFormatsReportFragment__remarks">Remarks</h4>
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<div class="markdown level1 remarks"><p>
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Implementers should return a string which indicates that the named actor is performing (present tense)
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the performable, for types which also implement a performable interface. For types which represent

docs/api/CSF.Screenplay.Abilities.html

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Classes
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<dl class="jumplist">
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<dt><a class="xref" href="CSF.Screenplay.Abilities.GetAssetFilePaths.html">GetAssetFilePaths</a></dt>
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<dd><p>Screenplay ability which gets the file system path for asset files generated by actors participating in the current performance.</p>
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</dd>
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</dl>
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<dl class="jumplist">
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<dt><a class="xref" href="CSF.Screenplay.Abilities.UseAStopwatch.html">UseAStopwatch</a></dt>
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<dd><p>An ability that enables an actor to make use of a <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.diagnostics.stopwatch">Stopwatch</a> to accurately

docs/api/CSF.Screenplay.Actor.html

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<a class="xref" href="CSF.Screenplay.ActorExtensions.html#CSF_Screenplay_ActorExtensions_PerformAsync__1_CSF_Screenplay_ICanPerform_CSF_Screenplay_Performables_IGetsPerformableWithResult___0__System_Threading_CancellationToken_">ActorExtensions.PerformAsync&lt;T&gt;(ICanPerform, IGetsPerformableWithResult&lt;T&gt;, CancellationToken)</a>
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<a class="xref" href="CSF.Screenplay.ActorExtensions.html#CSF_Screenplay_ActorExtensions_TryGetAbility_CSF_Screenplay_ICanPerform_System_Type_System_Object__">ActorExtensions.TryGetAbility(ICanPerform, Type, out object)</a>
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<a class="xref" href="CSF.Screenplay.ActorExtensions.html#CSF_Screenplay_ActorExtensions_TryGetAbility__1_CSF_Screenplay_ICanPerform___0__">ActorExtensions.TryGetAbility&lt;T&gt;(ICanPerform, out T)</a>
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<a class="xref" href="CSF.Screenplay.ActorExtensions.html#CSF_Screenplay_ActorExtensions_HasAbility_CSF_Screenplay_IHasAbilities_System_Type_">ActorExtensions.HasAbility(IHasAbilities, Type)</a>
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Actor(string, Guid)
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<a class="header-action link-secondary" title="View source" href="https://github.com/csf-dev/CSF.Screenplay/blob/master/CSF.Screenplay.Abstractions/Actor.cs/#L72"><i class="bi bi-code-slash"></i></a>
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<div class="markdown level1 summary"><p>Initialises a new instance of <a class="xref" href="CSF.Screenplay.Actor.html">Actor</a></p>
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ToString()
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