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context-hierarchy.d2
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35 lines (28 loc) · 958 Bytes
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World Context: {
explanation: |md
All NPCs know this, great for context like Setting info
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}
Scene Context: {
explanation: |md
Specific to a single Scene, great for context about where the NPC is and describing the map.
If Same-Scene Context is on, any Chat Messages from Tokens on this Scene will be added as Context as well.
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}
Area Context: {
explanation: |md
A subarea of a Scene defined by a Drawing, for when it matters exactly where an NPC is on the map (murder mystery anyone?)
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}
NPC Context: {
explanation: |md
NPCS know a lot about themselves, such as their personality, memory, appearance, and goals.
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}
Speaker Context: {
explanation: |md
Tokens speaking to NPCs have a small amount of info - their summary and appearance - given to the NPC as well, so the NPC knows who they are talking to
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}
World Context <- Scene Context <- Area Context <- NPC Context <- Speaker Context