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FRB American Cursive v2 optionally requires a physics simulator to figure out the correct placement of its stroke numbers. This saves a lot of time for the designer, but can be a bit cumbersome to set up, so building is possible without it. v2 uses the Java version of [Processing](https://processing.org/) plus [toxiclibs](https://toxiclibs.org) as its physics engine; you'll also need to install [geomerative](http://www.ricardmarxer.com/geomerative/geomerative-39.zip) to `sketchbook/libraries`. This might change in future releases. For your convenince, my entire Processing `sketchbook/` directory can be downloaded from [ctrlcctrlv/FRBAmericanCursive-processing-sketchbook](https://github.com/ctrlcctrlv/FRBAmericanCursive-processing-sketchbook).
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<sub>† These should be standard on most Linux distributions and on Windows under MSYS2.</sub>
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<sub>‡ These are Rust projects and need to be compiled by <kbd>cargo</kbd> and installed into your <kbd>PATH</kbd>.</sub>
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<sub>‡ These are Rust projects and need to be compiled by <kbd>cargo build --release</kbd> and installed into your <kbd>PATH</kbd>.</sub>
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<sub>Must be installed to `$PATH` as `glif2svg-rs`.</sub>
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### Build process
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The Makefiles in v2 are a bit unique as we want to build a Print and a Cursive with near-identical steps.
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Calling:
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```bash
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make -j1 all-fonts
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```
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Will build both (takes a long time even if everything is right.)
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