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FPSDemo.log
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Build started 04/02/2010 19:57:01.
1>Project "C:\Users\David\documents\visual studio 2010\Projects\FPSDemo\FPSDemo\FPSDemo.vcxproj" on node 1 (build target(s)).
1>_PrepareForBuild:
Creating "Debug\FPSDemo.unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _DEBUG /D _WINDOWS /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo"Debug\\" /Fd"Debug\vc100.pdb" /Gd /TP /analyze- /errorReport:prompt GameEngine.cpp MD2Model.cpp
MD2Model.cpp
GameEngine.cpp
Generating Code...
All outputs are up-to-date.
ManifestResourceCompile:
All outputs are up-to-date.
Link:
C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"C:\Users\David\documents\visual studio 2010\Projects\FPSDemo\Debug\FPSDemo.exe" /INCREMENTAL /NOLOGO opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /ManifestFile:"Debug\FPSDemo.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"C:\Users\David\documents\visual studio 2010\Projects\FPSDemo\Debug\FPSDemo.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:\Users\David\documents\visual studio 2010\Projects\FPSDemo\Debug\FPSDemo.lib" /MACHINE:X86 Debug\GameEngine.obj
Debug\GLee.obj
Debug\glwindow.obj
Debug\MD2Model.obj
Debug\main.obj
Debug\objects.obj
Debug\Shader.obj
Debug\targa.obj
Debug\FPSDemo.exe.embed.manifest.res
Manifest:
C:\Program Files\Microsoft SDKs\Windows\v7.0A\bin\mt.exe /nologo /verbose /out:"Debug\FPSDemo.exe.embed.manifest" /manifest Debug\FPSDemo.exe.intermediate.manifest
C:\Program Files\Microsoft SDKs\Windows\v7.0A\bin\rc.exe /nologo /fo"Debug\FPSDemo.exe.embed.manifest.res" Debug\FPSDemo_manifest.rc
LinkEmbedManifest:
C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"C:\Users\David\documents\visual studio 2010\Projects\FPSDemo\Debug\FPSDemo.exe" /INCREMENTAL /NOLOGO opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /ManifestFile:"Debug\FPSDemo.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"C:\Users\David\documents\visual studio 2010\Projects\FPSDemo\Debug\FPSDemo.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:\Users\David\documents\visual studio 2010\Projects\FPSDemo\Debug\FPSDemo.lib" /MACHINE:X86 Debug\GameEngine.obj
Debug\GLee.obj
Debug\glwindow.obj
Debug\MD2Model.obj
Debug\main.obj
Debug\objects.obj
Debug\Shader.obj
Debug\targa.obj
Debug\FPSDemo.exe.embed.manifest.res
FPSDemo.vcxproj -> C:\Users\David\documents\visual studio 2010\Projects\FPSDemo\Debug\FPSDemo.exe
_AfterBuild:
Deleting file "Debug\FPSDemo.unsuccessfulbuild".
Touching "Debug\FPSDemo.lastbuildstate".
1>Done Building Project "C:\Users\David\documents\visual studio 2010\Projects\FPSDemo\FPSDemo\FPSDemo.vcxproj" (build target(s)).
Build succeeded.
Time Elapsed 00:00:05.06