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package com.dipasquale.ai.rl.neat.common.tictactoe;
import com.dipasquale.ai.common.NeuralNetworkEncoder;
import com.dipasquale.ai.common.fitness.AverageFitnessControllerFactory;
import com.dipasquale.ai.rl.neat.ActivationSettings;
import com.dipasquale.ai.rl.neat.ConnectionGeneSettings;
import com.dipasquale.ai.rl.neat.ContestedNeatEnvironment;
import com.dipasquale.ai.rl.neat.ContinuousTrainingPolicy;
import com.dipasquale.ai.rl.neat.CrossOverSettings;
import com.dipasquale.ai.rl.neat.DelegatedTrainingPolicy;
import com.dipasquale.ai.rl.neat.EnumValue;
import com.dipasquale.ai.rl.neat.FloatNumber;
import com.dipasquale.ai.rl.neat.GeneralSettings;
import com.dipasquale.ai.rl.neat.GenesisGenomeTemplate;
import com.dipasquale.ai.rl.neat.InitialConnectionType;
import com.dipasquale.ai.rl.neat.InitialWeightType;
import com.dipasquale.ai.rl.neat.IntegerNumber;
import com.dipasquale.ai.rl.neat.MetricCollectionType;
import com.dipasquale.ai.rl.neat.MetricCollectorTrainingPolicy;
import com.dipasquale.ai.rl.neat.MetricsSettings;
import com.dipasquale.ai.rl.neat.MutationSettings;
import com.dipasquale.ai.rl.neat.NeatEnvironment;
import com.dipasquale.ai.rl.neat.NeatSettings;
import com.dipasquale.ai.rl.neat.NeatTrainingPolicy;
import com.dipasquale.ai.rl.neat.NeatTrainingPolicyController;
import com.dipasquale.ai.rl.neat.NodeGeneSettings;
import com.dipasquale.ai.rl.neat.ParallelismSettings;
import com.dipasquale.ai.rl.neat.RandomType;
import com.dipasquale.ai.rl.neat.RandomnessSettings;
import com.dipasquale.ai.rl.neat.RecurrentStateType;
import com.dipasquale.ai.rl.neat.RoundRobinDuelNeatEnvironment;
import com.dipasquale.ai.rl.neat.SecludedNeatEnvironment;
import com.dipasquale.ai.rl.neat.Sequence;
import com.dipasquale.ai.rl.neat.SpeciationSettings;
import com.dipasquale.ai.rl.neat.SupervisorTrainingPolicy;
import com.dipasquale.ai.rl.neat.common.TaskSetup;
import com.dipasquale.ai.rl.neat.common.TwoPlayerWinRateTrainingAssessor;
import com.dipasquale.ai.rl.neat.function.activation.ActivationFunctionType;
import com.dipasquale.ai.rl.neat.function.activation.OutputActivationFunctionType;
import com.dipasquale.ai.rl.neat.phenotype.DoubleSolutionNeuronLayerTopologyDefinition;
import com.dipasquale.ai.rl.neat.phenotype.GenomeActivator;
import com.dipasquale.ai.rl.neat.phenotype.IdentityNeuronLayerTopologyDefinition;
import com.dipasquale.ai.rl.neat.phenotype.NeuronLayerTopologyDefinition;
import com.dipasquale.common.time.MillisecondsDateTimeSupport;
import com.dipasquale.search.mcts.StandardSearchNode;
import com.dipasquale.search.mcts.alphazero.AlphaZeroEdge;
import com.dipasquale.search.mcts.alphazero.expansion.RootExplorationProbabilityNoiseSettings;
import com.dipasquale.search.mcts.alphazero.selection.AlphaZeroNeuralNetworkDecoder;
import com.dipasquale.search.mcts.alphazero.selection.PredictionBehaviorType;
import com.dipasquale.search.mcts.buffer.BufferType;
import com.dipasquale.search.mcts.heuristic.selection.CPuctAlgorithm;
import com.dipasquale.search.mcts.heuristic.selection.RewardHeuristic;
import com.dipasquale.search.mcts.heuristic.selection.RosinCPuctAlgorithm;
import com.dipasquale.search.mcts.propagation.BackPropagationType;
import com.dipasquale.simulation.tictactoe.GameAction;
import com.dipasquale.simulation.tictactoe.GameState;
import com.dipasquale.simulation.tictactoe.Player;
import com.dipasquale.simulation.tictactoe.encoding.InputPerBoardInputNeuralNetworkEncoder;
import com.dipasquale.simulation.tictactoe.encoding.InputPerPlayerInputNeuralNetworkEncoder;
import com.dipasquale.simulation.tictactoe.encoding.InputPerTileInputNeuralNetworkEncoder;
import com.dipasquale.simulation.tictactoe.encoding.VectorEncodingType;
import com.dipasquale.synchronization.event.loop.ParallelEventLoop;
import lombok.AccessLevel;
import lombok.Builder;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import java.util.EnumSet;
import java.util.List;
import java.util.Set;
@RequiredArgsConstructor(access = AccessLevel.PRIVATE)
@Builder
@Getter
public final class TicTacToeTaskSetup implements TaskSetup {
private static final int MAXIMUM_EXPANSIONS = 15;
private static final float ROOT_EXPLORATION_PROBABILITY_NOISE_SHAPE = 0.03f;
private static final float ROOT_EXPLORATION_PROBABILITY_NOISE_EPSILON = 0.25f;
private static final RootExplorationProbabilityNoiseType ROOT_EXPLORATION_PROBABILITY_NOISE_TYPE = RootExplorationProbabilityNoiseType.ENABLED;
private static final BufferType CACHE_TYPE = BufferType.AUTO_CLEAR;
private static final PopulationSettingsType POPULATION_SETTINGS_TYPE = PopulationSettingsType.VANILLA;
private static final VectorEncodingType VECTOR_ENCODING_TYPE = VectorEncodingType.INTEGER;
private static final InputTopologySettingsType INPUT_TOPOLOGY_SETTINGS_TYPE = InputTopologySettingsType.VALUE_PER_PLAYER;
private static final EnumSet<PredictionBehaviorType> PREDICTION_BEHAVIOR_TYPES = EnumSet.of(PredictionBehaviorType.VALUE_HEURISTIC_ALLOWED_ON_INTENTIONAL_STATES, PredictionBehaviorType.VALUE_REVERSED_ON_OPPONENT, PredictionBehaviorType.POLICY_REVERSED_ON_OPPONENT);
private static final OutputTopologySettingsType OUTPUT_TOPOLOGY_SETTINGS_TYPE = OutputTopologySettingsType.DOUBLE;
private static final ValueHeuristicSettingsType VALUE_HEURISTIC_SETTINGS_TYPE = ValueHeuristicSettingsType.NONE;
private static final float C_PUCT_CONSTANT = 1f;
private static final CPuctAlgorithmType C_PUCT_ALGORITHM_TYPE = CPuctAlgorithmType.CONSTANT;
private static final BackPropagationType BACK_PROPAGATION_TYPE = BackPropagationType.REVERSED_ON_OPPONENT;
private static final int TEMPERATURE_DEPTH_THRESHOLD = 3;
private static final int CLASSIC_MAXIMUM_SELECTIONS = 30;
private static final int CLASSIC_MAXIMUM_SIMULATION_ROLLOUT_DEPTH = 9;
private static final BufferType CLASSIC_CACHE_TYPE = BufferType.AUTO_CLEAR;
private static final GameSupport GAME_SUPPORT = GameSupport.builder()
.maximumExpansions(MAXIMUM_EXPANSIONS)
.rootExplorationProbabilityNoise(ROOT_EXPLORATION_PROBABILITY_NOISE_TYPE.reference)
.bufferType(CACHE_TYPE)
.encoder(INPUT_TOPOLOGY_SETTINGS_TYPE.encoder)
.decoder(OUTPUT_TOPOLOGY_SETTINGS_TYPE.decoder)
.rewardHeuristic(VALUE_HEURISTIC_SETTINGS_TYPE.reference)
.explorationHeuristic(null)
.cpuctAlgorithm(C_PUCT_ALGORITHM_TYPE.reference)
.backPropagationType(BACK_PROPAGATION_TYPE)
.temperatureDepthThreshold(TEMPERATURE_DEPTH_THRESHOLD)
.classicMaximumSelectionCount(CLASSIC_MAXIMUM_SELECTIONS)
.classicMaximumSimulationDepth(CLASSIC_MAXIMUM_SIMULATION_ROLLOUT_DEPTH)
.classicBufferType(CLASSIC_CACHE_TYPE)
.build();
private static final FitnessFunctionSettingsType FITNESS_FUNCTION_SETTINGS_TYPE = FitnessFunctionSettingsType.ACTION_SCORE;
private static final int TRAINING_ASSESSOR_MATCHES = 100;
private static final double TRAINING_ASSESSOR_WIN_RATE = 0.55D;
private static final TwoPlayerWinRateTrainingAssessor<Player> WIN_RATE_TRAINING_ASSESSOR = new TwoPlayerWinRateTrainingAssessor<>(GAME_SUPPORT, TRAINING_ASSESSOR_MATCHES, TRAINING_ASSESSOR_WIN_RATE);
private static final MutationSettingsType MUTATION_SETTINGS_TYPE = MutationSettingsType.RECOMMENDED_MARKOV;
private static final SpeciationSettingsType SPECIATION_SETTINGS_TYPE = SpeciationSettingsType.RECOMMENDED_MARKOV;
private static final EnvironmentSettingsType ENVIRONMENT_SETTINGS_TYPE = EnvironmentSettingsType.SECLUDED;
private static final int MAXIMUM_GENERATIONS = 1_000;
private static final int FITNESS_TEST_COUNT = 6;
private final String name = "Tic-Tac-Toe";
private final int populationSize = switch (ENVIRONMENT_SETTINGS_TYPE) {
case SECLUDED -> POPULATION_SETTINGS_TYPE.isolatedPopulationSize;
case DUEL -> POPULATION_SETTINGS_TYPE.duelPopulationSize;
};
private final boolean metricsEmissionEnabled;
@Override
public NeatSettings createSettings(final Set<Integer> genomeIds, final ParallelEventLoop eventLoop) {
return NeatSettings.builder()
.general(GeneralSettings.builder()
.populationSize(populationSize)
.genesisGenomeTemplate(GenesisGenomeTemplate.builder()
.inputs(INPUT_TOPOLOGY_SETTINGS_TYPE.nodeCount)
.outputs(OUTPUT_TOPOLOGY_SETTINGS_TYPE.nodeCount)
.biases(List.of())
.hiddenLayers(List.of(5, 5))
.initialConnectionType(InitialConnectionType.FULLY_CONNECTED)
.initialWeightType(InitialWeightType.ALL_RANDOM)
.build())
.fitnessFunction(ENVIRONMENT_SETTINGS_TYPE.factory.create(genomeIds))
.fitnessControllerFactory(AverageFitnessControllerFactory.getInstance())
.build())
.parallelism(ParallelismSettings.builder()
.eventLoop(eventLoop)
.build())
.randomness(RandomnessSettings.builder()
.type(RandomType.UNIFORM)
.build())
.nodeGenes(NodeGeneSettings.builder()
.inputBias(FloatNumber.literal(0f))
.inputActivationFunction(EnumValue.literal(ActivationFunctionType.IDENTITY))
.outputBias(FloatNumber.random(RandomType.UNIFORM, 2f))
.outputActivationFunction(OUTPUT_TOPOLOGY_SETTINGS_TYPE.activationFunction)
.hiddenBias(FloatNumber.random(RandomType.UNIFORM, 4f))
.hiddenActivationFunction(EnumValue.literal(ActivationFunctionType.TAN_H))
.build())
.connectionGenes(ConnectionGeneSettings.builder()
.weightFactory(FloatNumber.random(RandomType.BELL_CURVE, 2f))
.weightPerturber(FloatNumber.literal(2.5f))
.recurrentStateType(RecurrentStateType.DEFAULT)
.recurrentAllowanceRate(FloatNumber.literal(0f))
.unrestrictedDirectionAllowanceRate(FloatNumber.literal(0f))
.multiCycleAllowanceRate(FloatNumber.literal(0f))
.build())
.activation(ActivationSettings.builder()
.outputTopologyDefinition(OUTPUT_TOPOLOGY_SETTINGS_TYPE.topologyDefinition)
.build())
.mutation(MutationSettings.builder()
.addNodeRate(MUTATION_SETTINGS_TYPE.addNodeRate)
.addConnectionRate(MUTATION_SETTINGS_TYPE.addConnectionRate)
.perturbWeightRate(FloatNumber.literal(0.75f))
.replaceWeightRate(FloatNumber.literal(0.5f))
.disableExpressedConnectionRate(MUTATION_SETTINGS_TYPE.disableExpressedConnectionRate)
.build())
.crossOver(CrossOverSettings.builder()
.overrideExpressedConnectionRate(FloatNumber.literal(0.5f))
.useWeightFromRandomParentRate(FloatNumber.literal(0.6f))
.build())
.speciation(SpeciationSettings.builder()
.maximumSpecies(SPECIATION_SETTINGS_TYPE.maximumSpecies)
.weightDifferenceCoefficient(SPECIATION_SETTINGS_TYPE.weightDifferenceCoefficient)
.disjointCoefficient(FloatNumber.literal(1f))
.excessCoefficient(FloatNumber.literal(1f))
.compatibilityThreshold(FloatNumber.literal(3f))
.compatibilityThresholdModifier(FloatNumber.literal(1f))
.eugenicsThreshold(FloatNumber.literal(0.2f))
.elitistThreshold(FloatNumber.literal(0.01f))
.elitistThresholdMinimum(IntegerNumber.literal(2))
.stagnationDropOffAge(SPECIATION_SETTINGS_TYPE.stagnationDropOffAge)
.interSpeciesMatingRate(SPECIATION_SETTINGS_TYPE.interSpeciesMatingRate)
.mateOnlyRate(FloatNumber.literal(0.2f))
.mutateOnlyRate(FloatNumber.literal(0.25f))
.build())
.metrics(MetricsSettings.builder()
.types(metricsEmissionEnabled
? EnumSet.of(MetricCollectionType.ENABLED)
: EnumSet.noneOf(MetricCollectionType.class))
.build())
.build();
}
@Override
public NeatTrainingPolicy createTrainingPolicy() {
return NeatTrainingPolicyController.builder()
.add(SupervisorTrainingPolicy.builder()
.maximumGeneration(MAXIMUM_GENERATIONS)
.maximumRestartCount(2)
.build())
.add(new MetricCollectorTrainingPolicy(new MillisecondsDateTimeSupport()))
.add(new DelegatedTrainingPolicy(WIN_RATE_TRAINING_ASSESSOR))
.add(ContinuousTrainingPolicy.builder()
.fitnessTestCount(FITNESS_TEST_COUNT)
.build())
.build();
}
@RequiredArgsConstructor(access = AccessLevel.PRIVATE)
private enum RootExplorationProbabilityNoiseType {
NONE(null),
ENABLED(RootExplorationProbabilityNoiseSettings.builder()
.shape(ROOT_EXPLORATION_PROBABILITY_NOISE_SHAPE)
.epsilon(ROOT_EXPLORATION_PROBABILITY_NOISE_EPSILON)
.build());
private final RootExplorationProbabilityNoiseSettings reference;
}
@RequiredArgsConstructor(access = AccessLevel.PRIVATE)
private enum PopulationSettingsType {
LESS_THAN_VANILLA(125, 128, 4, 7),
VANILLA(150, 256, 3, 7);
private final int isolatedPopulationSize;
private final int duelPopulationSize;
private final int approximateMatchesPerGenome;
private final int eliminationRounds;
}
@RequiredArgsConstructor(access = AccessLevel.PRIVATE)
private enum InputTopologySettingsType {
VALUE_PER_BOARD(1,
InputPerBoardInputNeuralNetworkEncoder.builder()
.perspectiveParticipantId(1)
.vectorEncodingType(VECTOR_ENCODING_TYPE)
.build()),
VALUE_PER_PLAYER(2,
InputPerPlayerInputNeuralNetworkEncoder.builder()
.perspectiveParticipantId(1)
.vectorEncodingType(VECTOR_ENCODING_TYPE)
.build()),
VALUE_PER_TILE(9,
InputPerTileInputNeuralNetworkEncoder.builder()
.perspectiveParticipantId(1)
.build());
private final int nodeCount;
private final NeuralNetworkEncoder<GameState> encoder;
}
@RequiredArgsConstructor(access = AccessLevel.PRIVATE)
private enum OutputTopologySettingsType {
VANILLA(10,
EnumValue.sequence(Sequence.<OutputActivationFunctionType>builder()
.add(1, OutputActivationFunctionType.TAN_H)
.add(9, OutputActivationFunctionType.SIGMOID)
.build()),
IdentityNeuronLayerTopologyDefinition.getInstance(),
AlphaZeroNeuralNetworkDecoder.<GameAction, GameState, StandardSearchNode<GameAction, AlphaZeroEdge, GameState>>builder()
.perspectiveParticipantId(1)
.behaviorTypes(PREDICTION_BEHAVIOR_TYPES)
.valueIndex(0)
.build()),
VANILLA_WITHOUT_VALUE(9,
EnumValue.literal(OutputActivationFunctionType.SIGMOID),
IdentityNeuronLayerTopologyDefinition.getInstance(),
AlphaZeroNeuralNetworkDecoder.<GameAction, GameState, StandardSearchNode<GameAction, AlphaZeroEdge, GameState>>builder()
.perspectiveParticipantId(1)
.behaviorTypes(PREDICTION_BEHAVIOR_TYPES)
.valueIndex(-1)
.build()),
DOUBLE(20,
EnumValue.sequence(Sequence.<OutputActivationFunctionType>builder()
.add(2, OutputActivationFunctionType.TAN_H)
.add(18, OutputActivationFunctionType.SIGMOID)
.build()),
DoubleSolutionNeuronLayerTopologyDefinition.getInstance(),
AlphaZeroNeuralNetworkDecoder.<GameAction, GameState, StandardSearchNode<GameAction, AlphaZeroEdge, GameState>>builder()
.perspectiveParticipantId(1)
.behaviorTypes(PREDICTION_BEHAVIOR_TYPES)
.valueIndex(0)
.build()),
DOUBLE_WITHOUT_VALUE(18,
EnumValue.literal(OutputActivationFunctionType.SIGMOID),
DoubleSolutionNeuronLayerTopologyDefinition.getInstance(),
AlphaZeroNeuralNetworkDecoder.<GameAction, GameState, StandardSearchNode<GameAction, AlphaZeroEdge, GameState>>builder()
.perspectiveParticipantId(1)
.behaviorTypes(PREDICTION_BEHAVIOR_TYPES)
.valueIndex(-1)
.build());
private final int nodeCount;
private final EnumValue<OutputActivationFunctionType> activationFunction;
private final NeuronLayerTopologyDefinition topologyDefinition;
private final AlphaZeroNeuralNetworkDecoder<GameAction, GameState, StandardSearchNode<GameAction, AlphaZeroEdge, GameState>> decoder;
}
@RequiredArgsConstructor(access = AccessLevel.PRIVATE)
private enum ValueHeuristicSettingsType {
NONE(null),
INDIVIDUAL_ACTION_SCORE(ActionScoreFitnessObjective.createValueHeuristic(false)),
ACTION_SCORE_VS_OPPONENT(ActionScoreFitnessObjective.createValueHeuristic(true));
private final RewardHeuristic<GameAction, GameState> reference;
}
@RequiredArgsConstructor(access = AccessLevel.PRIVATE)
private enum CPuctAlgorithmType {
CONSTANT((simulations, visited) -> C_PUCT_CONSTANT),
ROSIN(new RosinCPuctAlgorithm());
private final CPuctAlgorithm reference;
}
@RequiredArgsConstructor(access = AccessLevel.PRIVATE)
private enum FitnessFunctionSettingsType {
WIN_OR_DRAW(WinOrDrawFitnessObjective.createIsolatedEnvironment(GAME_SUPPORT),
WinOrDrawFitnessObjective.createContestedEnvironment(GAME_SUPPORT)),
ACTION_SCORE(ActionScoreFitnessObjective.createIsolatedEnvironment(GAME_SUPPORT),
ActionScoreFitnessObjective.createContestedEnvironment(GAME_SUPPORT));
private final SecludedNeatEnvironment isolated;
private final ContestedNeatEnvironment contested;
}
@RequiredArgsConstructor(access = AccessLevel.PRIVATE)
private enum MutationSettingsType {
RECOMMENDED_DUEL(FloatNumber.literal(0.0025f), FloatNumber.literal(0.1f), FloatNumber.literal(0.00125f)),
DOUBLE_DUEL(FloatNumber.literal(0.005f), FloatNumber.literal(0.15f), FloatNumber.literal(0.0025f)),
RECOMMENDED_MARKOV(FloatNumber.literal(0.03f), FloatNumber.literal(0.06f), FloatNumber.literal(0.015f)),
DOUBLE_MARKOV(FloatNumber.literal(0.06f), FloatNumber.literal(0.12f), FloatNumber.literal(0.03f));
private final FloatNumber addNodeRate;
private final FloatNumber addConnectionRate;
private final FloatNumber disableExpressedConnectionRate;
}
@RequiredArgsConstructor(access = AccessLevel.PRIVATE)
private enum SpeciationSettingsType {
RECOMMENDED_DUEL(IntegerNumber.literal(20), FloatNumber.literal(2f), IntegerNumber.literal(20), FloatNumber.literal(0.05f)),
RECOMMENDED_MARKOV(IntegerNumber.literal(256), FloatNumber.literal(0.4f), IntegerNumber.literal(15), FloatNumber.literal(0.001f));
private final IntegerNumber maximumSpecies;
private final FloatNumber weightDifferenceCoefficient;
private final IntegerNumber stagnationDropOffAge;
private final FloatNumber interSpeciesMatingRate;
}
@FunctionalInterface
private interface NeatEnvironmentFactory {
NeatEnvironment create(Set<Integer> genomeIds);
}
@RequiredArgsConstructor(access = AccessLevel.PRIVATE)
private enum EnvironmentSettingsType {
SECLUDED(genomeIds -> (SecludedNeatEnvironment) genomeActivator -> {
genomeIds.add(genomeActivator.getGenome().getId());
return FITNESS_FUNCTION_SETTINGS_TYPE.isolated.test(genomeActivator);
}),
DUEL(genomeIds -> RoundRobinDuelNeatEnvironment.builder()
.environment((genomeActivators, round) -> {
for (GenomeActivator genomeActivator : genomeActivators) {
genomeIds.add(genomeActivator.getGenome().getId());
}
return FITNESS_FUNCTION_SETTINGS_TYPE.contested.test(genomeActivators, round);
})
.approximateMatchesPerGenome(POPULATION_SETTINGS_TYPE.approximateMatchesPerGenome)
.rematches(1)
.eliminationRounds(POPULATION_SETTINGS_TYPE.eliminationRounds)
.build());
private final NeatEnvironmentFactory factory;
}
}