-
Notifications
You must be signed in to change notification settings - Fork 3
Expand file tree
/
Copy pathparty.go
More file actions
225 lines (189 loc) · 5.58 KB
/
party.go
File metadata and controls
225 lines (189 loc) · 5.58 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
package rlapi
import "context"
type PartyID string
type PartyInfo struct {
PartyID string `json:"PartyID"`
CreatedAt int64 `json:"CreatedAt"`
CreatedByUserID string `json:"CreatedByUserID"`
JoinID string `json:"JoinID"`
}
type PartyMember struct {
PartyID string `json:"PartyID"`
UserID string `json:"UserID"`
UserName string `json:"UserName"`
JoinedAt int64 `json:"JoinedAt"`
Role string `json:"Role"`
}
type PartyResponse struct {
Info PartyInfo `json:"Info"`
Members []PartyMember `json:"Members"`
}
type GetPlayerPartyInfoResponse struct {
Invites []interface{} `json:"Invites"`
}
type CreatePartyRequest struct {
ForcePartyonix bool `json:"bForcePartyonix"`
}
type JoinPartyRequest struct {
JoinID string `json:"JoinID"`
PartyID PartyID `json:"PartyID"`
}
type LeavePartyRequest struct {
PartyID PartyID `json:"PartyID"`
}
type SendPartyInviteRequest struct {
InviteeID PlayerID `json:"InviteeID"`
PartyID PartyID `json:"PartyID"`
}
type SendPartyJoinRequestRequest struct {
PlayerID PlayerID `json:"PlayerID"`
}
type ChangePartyOwnerRequest struct {
NewOwnerID PlayerID `json:"NewOwnerID"`
PartyID PartyID `json:"PartyID"`
}
type KickPartyMembersRequest struct {
Members []PlayerID `json:"Members"`
KickReason int `json:"KickReason"`
PartyID PartyID `json:"PartyID"`
}
type SendPartyChatMessageRequest struct {
Message string `json:"Message"`
PartyID PartyID `json:"PartyID"`
}
type SendPartyChatMessageResponse struct {
Success bool `json:"Success"`
MessageID string `json:"MessageID"`
}
type SendPartyMessageRequest struct {
Message string `json:"Message"`
PartyID PartyID `json:"PartyID"`
}
type SendPartyMessageResponse struct {
Success bool `json:"Success"`
MessageID string `json:"MessageID"`
}
// GetPlayerPartyInfo pending party invitations for the authenticated player.
func (p *PsyNetRPC) GetPlayerPartyInfo(ctx context.Context) ([]interface{}, error) {
var result GetPlayerPartyInfoResponse
err := p.sendRequestSync(ctx, "Party/GetPlayerPartyInfo v1", emptyRequest{}, &result)
if err != nil {
return nil, err
}
return result.Invites, nil
}
// CreateParty creates a new party.
func (p *PsyNetRPC) CreateParty(ctx context.Context) (*PartyResponse, error) {
request := CreatePartyRequest{
ForcePartyonix: true,
}
var result PartyResponse
err := p.sendRequestSync(ctx, "Party/CreateParty v1", request, &result)
if err != nil {
return nil, err
}
return &result, nil
}
// JoinParty joins an existing party by join ID or party ID.
func (p *PsyNetRPC) JoinParty(ctx context.Context, joinID string, partyID PartyID) (*PartyResponse, error) {
request := JoinPartyRequest{
JoinID: joinID,
PartyID: partyID,
}
var result PartyResponse
err := p.sendRequestSync(ctx, "Party/JoinParty v1", request, &result)
if err != nil {
return nil, err
}
return &result, nil
}
// LeaveParty leaves a party by ID.
func (p *PsyNetRPC) LeaveParty(ctx context.Context, partyID PartyID) error {
request := LeavePartyRequest{
PartyID: partyID,
}
var result interface{}
err := p.sendRequestSync(ctx, "Party/LeaveParty v1", request, &result)
if err != nil {
return err
}
return nil
}
// SendPartyInvite sends an invitation to join the party.
func (p *PsyNetRPC) SendPartyInvite(ctx context.Context, inviteeID PlayerID, partyID PartyID) error {
request := SendPartyInviteRequest{
InviteeID: inviteeID,
PartyID: partyID,
}
var result interface{}
err := p.sendRequestSync(ctx, "Party/SendPartyInvite v2", request, &result)
if err != nil {
return err
}
return nil
}
// SendPartyJoinRequest sends a request to join another player's party.
func (p *PsyNetRPC) SendPartyJoinRequest(ctx context.Context, playerID PlayerID) error {
request := SendPartyJoinRequestRequest{
PlayerID: playerID,
}
var result interface{}
err := p.sendRequestSync(ctx, "Party/SendPartyJoinRequest v1", request, &result)
if err != nil {
return err
}
return nil
}
// ChangePartyOwner transfers party ownership to another party member.
func (p *PsyNetRPC) ChangePartyOwner(ctx context.Context, newOwnerID PlayerID, partyID PartyID) (*PartyResponse, error) {
request := ChangePartyOwnerRequest{
NewOwnerID: newOwnerID,
PartyID: partyID,
}
var result PartyResponse
err := p.sendRequestSync(ctx, "Party/ChangePartyOwner v1", request, &result)
if err != nil {
return nil, err
}
return &result, nil
}
// KickPartyMembers removes members from the party.
func (p *PsyNetRPC) KickPartyMembers(ctx context.Context, members []PlayerID, kickReason int, partyID PartyID) error {
request := KickPartyMembersRequest{
Members: members,
KickReason: kickReason,
PartyID: partyID,
}
var result interface{}
err := p.sendRequestSync(ctx, "Party/KickPartyMembers v1", request, &result)
if err != nil {
return err
}
return nil
}
// SendPartyChatMessage sends a chat message to the party.
func (p *PsyNetRPC) SendPartyChatMessage(ctx context.Context, message string, partyID PartyID) error {
request := SendPartyMessageRequest{
Message: message,
PartyID: partyID,
}
var result SendPartyChatMessageResponse
err := p.sendRequestSync(ctx, "Party/SendPartyChatMessage v1", request, &result)
if err != nil {
return err
}
return nil
}
// SendPartyMessage sends an encoded message to the party.
func (p *PsyNetRPC) SendPartyMessage(ctx context.Context, message string, partyID PartyID) error {
request := SendPartyMessageRequest{
Message: message,
PartyID: partyID,
}
var result SendPartyMessageResponse
err := p.sendRequestSync(ctx, "Party/SendPartyMessage v1", request, &result)
if err != nil {
return err
}
return nil
}