Port gamepad from SDL2 to SDL3#21379
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I know this is a bit late, but wanted to get it out here for review while I continue testing. Following the SDL3 migration: https://wiki.libsdl.org/SDL3/README-migration Renamed SDL2 game controller API to SDL3 gamepad equivalents. Button names have changed but kept a/b/x/y shortcut names and aliased south/east/west/north. Updated build, CI, and packaging to depend on SDL3. Removed the libSDL3 copy from macOS packaging script.
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| librsvg2-dev \ | ||
| libsaxon-java \ | ||
| libsdl2-dev \ | ||
| libsdl3-dev \ |
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The nightly build will fail here because neither the Ubuntu 22.04 runner (on which we build the x86_64 AppImage) nor the Ubuntu 24.04 runner (on which we build the aarch64 AppImage) have libsdl3.
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What about removing this line and doing something like FindONNXRuntime.cmake, check system pkg -> prev built pkg -> last resort vendor a minimal SDL3?
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Closes #21374
Following the SDL3 migration:
https://wiki.libsdl.org/SDL3/README-migration
Renamed SDL2 game controller API to SDL3 gamepad equivalents.
Button names have changed but kept a/b/x/y shortcut names and aliased south/east/west/north.
Updated build, CI, and packaging to depend on SDL3.
Removed the libSDL3 copy from macOS packaging script.