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Merge pull request #50 from MalteHei/master
changed formatting in README
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README.md

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[![CircleCI](https://circleci.com/gh/datenwolf/linmath.h.svg?style=svg)](https://app.circleci.com/pipelines/github/datenwolf/linmath.h)
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linmath.h provides the most used types required for programming computer graphics:
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vec3 -- 3 element vector of floats
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vec4 -- 4 element vector of floats (4th component used for homogenous computations)
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mat4x4 -- 4 by 4 elements matrix, computations are done in column major order
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quat -- quaternion
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- `vec3` -- 3 element vector of floats
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- `vec4` -- 4 element vector of floats (4th component used for homogenous computations)
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- `mat4x4` -- 4 by 4 elements matrix, computations are done in column major order
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- `quat` -- quaternion
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The types are deliberately named like the types in GLSL. In fact they are meant to
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be used for the client side computations and passing to same typed GLSL uniforms.
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