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| 1 | +# CUJ Framework Document |
| 2 | + |
| 3 | +## User Goal and Persona |
| 4 | + |
| 5 | +**Persona** |
| 6 | +A busy instructor managing an in-person class of approximately 40 students giving group presentations. |
| 7 | + |
| 8 | +**Value-Driven Goal** |
| 9 | +To conduct in-class presentations **fairly, efficiently, and with minimal cognitive overhead**, allowing the instructor to focus on evaluating presentations rather than managing logistics. |
| 10 | + |
| 11 | +--- |
| 12 | + |
| 13 | +## The Journey Audit |
| 14 | + |
| 15 | +### Step-by-Step Actions (Happy Path) |
| 16 | + |
| 17 | +1. Download or clone the project code from GitHub |
| 18 | +2. Set up the application using terminal commands |
| 19 | +3. Open the browser and navigate to the app URL |
| 20 | +4. Verify that the list of teams is correct |
| 21 | +5. Click the **Randomize** button to select the next team |
| 22 | +6. Announce the selected team to the class |
| 23 | +7. Start the presentation timer |
| 24 | +8. Monitor the 2-minute warning |
| 25 | +9. Start the Q&A timer |
| 26 | +10. End Q&A and proceed to the next team by clicking **Randomize** |
| 27 | +11. Repeat until all teams have presented |
| 28 | + |
| 29 | +--- |
| 30 | + |
| 31 | +### Unhappy Path Scenarios |
| 32 | + |
| 33 | +- The instructor forgets to start the Q&A timer, or finds the transition between timers not intuitive (there is no hint before nor between the switch) (refer to picture "timer switching to Q&A phase.png") |
| 34 | +- A selected team is temporarily unavailable (e.g., technical issues or bathroom break), there is no way to skip a group (refer to "cannot skip a selected team.png") |
| 35 | +- The instructor loses track of whether the timer has been started or not |
| 36 | +- A new user is unsure whether the timer section includes a Q&A phase (refer to "landing page : initial stage.png") |
| 37 | + |
| 38 | +--- |
| 39 | + |
| 40 | +### Context Switches |
| 41 | + |
| 42 | +**Physical Context Switches (Leaving the App)** |
| 43 | + |
| 44 | +- Switching to a presentation rubric to evaluate the current team |
| 45 | +- Checking slides or lecture notes in a separate window |
| 46 | +- Looking at a phone or watch to confirm elapsed time if unsure whether the timer is running |
| 47 | + |
| 48 | +**Mental Context Switches (Within the App)** |
| 49 | + |
| 50 | +- Interpreting whether the current timer is for **Presentation** or **Q&A** |
| 51 | +- Remembering whether the timer needs to be manually restarted between phases |
| 52 | +- Inferring the meaning of visual cues (e.g., greyed-out team tags indicating “presented”) |
| 53 | +- Re-orienting after interruptions such as student questions or technical delays |
| 54 | + |
| 55 | +These context switches increase cognitive load and raise the likelihood of timing errors, especially when repeated across many teams in a single session. |
| 56 | + |
| 57 | +--- |
| 58 | + |
| 59 | +### Time Tracking |
| 60 | + |
| 61 | +**One-Time Setup** |
| 62 | + |
| 63 | +- Download / clone the code from GitHub: ~1 minute |
| 64 | +- Set up using terminal commands: ~30 seconds |
| 65 | +- Open browser and navigate to the app: ~10 seconds |
| 66 | +- Verify team list: ~30 seconds |
| 67 | + |
| 68 | +**Per-Team Cycle** |
| 69 | + |
| 70 | +- Click the **Randomize** button: ~1 second |
| 71 | +- Announce selected team: ~10 seconds |
| 72 | +- Start presentation timer: ~1 second |
| 73 | +- Monitor presentation and warning period: ~2 minutes |
| 74 | +- Start Q&A timer: ~1 second |
| 75 | + |
| 76 | +Small delays accumulate over many iterations, making friction more noticeable during longer sessions. |
| 77 | + |
| 78 | +--- |
| 79 | + |
| 80 | +### Evidence |
| 81 | + |
| 82 | +- Landing page (initial state) |
| 83 | +- Presentation timer with 2-minute warning active |
| 84 | +- Transition from presentation phase to Q&A phase |
| 85 | +- Q&A timer completed (session end state) |
| 86 | +- All teams marked as presented |
| 87 | + |
| 88 | +--- |
| 89 | + |
| 90 | +## Analysis & Recommendations |
| 91 | + |
| 92 | +### Highlights / Lowlights |
| 93 | + |
| 94 | +**Great** |
| 95 | + |
| 96 | +- Visual marking of “presented” teams significantly reduces mental bookkeeping |
| 97 | +- Randomized selection improves perceived fairness |
| 98 | +- The 2-minute warning is clear and easy to notice |
| 99 | + |
| 100 | +**Moderate** |
| 101 | + |
| 102 | +- Timer controls require conscious attention and manual interaction |
| 103 | +- Phase switching (Presentation vs Q&A) is not immediately obvious to first-time users |
| 104 | + |
| 105 | +**Severe** |
| 106 | + |
| 107 | +- If the instructor forgets to start a timer, the app provides no safeguard, which can lead to uneven timing and perceived unfairness |
| 108 | +- New users may not realize that a Q&A timer exists after the presentation timer |
| 109 | +- The meaning of greyed-out team tags is not self-evident without prior explanation |
| 110 | + |
| 111 | +--- |
| 112 | + |
| 113 | +### Product Recommendations |
| 114 | + |
| 115 | +1. **Phase-Aware Prompt** |
| 116 | + After the presentation timer ends, display a clear visual cue such as |
| 117 | + *“Next event: Q&A”* to reduce confusion and missed transitions. |
| 118 | + |
| 119 | +2. **Session-State Indicator** |
| 120 | + Add a lightweight progress indicator (e.g., *“3 / 10 teams presented”*) to help users quickly re-orient after interruptions. |
| 121 | + |
| 122 | +--- |
| 123 | + |
| 124 | +## Future User Advice (Pro Tips) |
| 125 | + |
| 126 | +- Pre-load and verify the team list before class begins |
| 127 | +- Use the app in full-screen mode to minimize distractions |
| 128 | +- Keep the app open between presentations to avoid re-orienting or reinitializing the session |
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