I will, at some point, document these... here's a few things:
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HTTP Headers have a ~16Kb total size limit.
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Uploads are adjustable and limited to ~50Mib by default.
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HTTP keep-alive is adjustable and set to ~5 seconds by default.
- Incoming Websocket message size limits are adjustable and limited to ~250Kib by default.
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Channel names are binary safe, but limited to 1024 characters (even though Redis doesn't seem to limit channel name length).
Iodine uses a trie to match channel names. A trie offers binary exact matching with a fast lookup (unlike hash lookups, this offers zero name collision risk). However, it also means that channel names are memory expensive.
As a side effect, sequencial channel names have an advantage over random channel names.
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Pub/sub is limited to the process cluster. To use pub/sub with an external service (such as Redis) an "Engine" is required (see YARD documentation).