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Copy file name to clipboardExpand all lines: _posts/2026-06-02-Best-practices-when-building-for-the-web.md
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@@ -54,6 +54,11 @@ As a general guideline, games should aim for under 20MB total size. Smaller is a
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Defold's lightweight runtime and HTML5-focused tooling align very well with browser player expectations.
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_Poki For Developers shows performance metrics such as gameplays, earnings, engagement time, and monetization_
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### Controls need to feel great everywhere
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### What Poki looks at during testing
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_Poki Inspector helps verify SDK events, initial errors, warnings, loading time, file size, and scaling behavior_
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The most important metrics during testing include:
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* Average Playtime: 5+ minutes
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In general, strong playtime suggests replayability, strong conversion suggests low friction, and small file sizes improve accessibility globally.
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_Player Fit Test statistics help compare playtime distribution between tested versions_
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### The biggest mistake developers make
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The games that stand out on Poki are usually not the most technically complex. They are the games that remove friction, respect the player's time, load quickly, feel satisfying immediately, and create strong replayability. Web success comes from understanding player behavior first, and building around that reality from the very beginning.
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For even more tips and recommendations head over to the [Poki Developer guide](https://developers.poki.com/guide).
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### Worth reading
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For even more tips and recommendations head over to the:
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