File tree Expand file tree Collapse file tree
Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -88,7 +88,7 @@ Constantes
8888 - ` CONSTANT_TYPE_WORLD ` es la * matriz de mundo* que transforma desde el espacio de coordenadas local de un objeto al espacio del mundo.
8989 - ` CONSTANT_TYPE_VIEW ` es la * matriz de vista* que transforma desde el espacio del mundo al espacio de cámara.
9090 - ` CONSTANT_TYPE_PROJECTION ` es la * matriz de proyección* que transforma desde la cámara al espacio de pantalla.
91- - También están disponibles matrices premultiplicadas $world * view$, $view * projection$ y $world * view$.
91+ - También están disponibles matrices premultiplicadas $world * view$, $view * projection$ y $world * view * projection $.
9292 - ` CONSTANT_TYPE_USER ` es una constante de tipo ` vec4 ` que puedes usar como quieras.
9393
9494 El [ manual de Material] ( /es/manuals/material ) explica cómo especificar constantes.
Original file line number Diff line number Diff line change @@ -88,7 +88,7 @@ Attributes
8888 - ` CONSTANT_TYPE_WORLD ` 는 오브젝트의 로컬 좌표 공간에서 월드 공간으로 매핑하는 * 월드 matrix* 입니다.
8989 - ` CONSTANT_TYPE_VIEW ` 는 월드 공간에서 카메라 공간으로 매핑하는 * 뷰 matrix* 입니다.
9090 - ` CONSTANT_TYPE_PROJECTION ` 은 카메라에서 화면 공간으로 매핑하는 * 프로젝션 matrix* 입니다.
91- - 미리 곱해진 $world * view$, $view * projection$, $world * view$ matrix도 사용할 수 있습니다.
91+ - 미리 곱해진 $world * view$, $view * projection$, $world * view * projection $ matrix도 사용할 수 있습니다.
9292 - ` CONSTANT_TYPE_USER ` 는 원하는 용도로 사용할 수 있는 ` vec4 ` 타입 상수입니다.
9393
9494 [ Material 매뉴얼] ( /ko/manuals/material ) 에서는 상수를 지정하는 방법을 설명합니다.
Original file line number Diff line number Diff line change @@ -13969,7 +13969,7 @@ Constants
1396913969 - `CONSTANT_TYPE_WORLD` is the *world matrix* that maps from an object’s local coordinate space into world space.
1397013970 - `CONSTANT_TYPE_VIEW` is the *view matrix* that maps from world space to camera space.
1397113971 - `CONSTANT_TYPE_PROJECTION` is the *projection matrix* that maps from camera to screen space.
13972- - Premultiplied $world * view$, $view * projection$ and $world * view$ matrices are also available.
13972+ - Premultiplied $world * view$, $view * projection$ and $world * view * projection $ matrices are also available.
1397313973 - `CONSTANT_TYPE_USER` is a `vec4` type constant that you can use as you wish.
1397413974
1397513975 The [Material manual](#manuals:material) explains how to specify constants.
Original file line number Diff line number Diff line change @@ -13610,7 +13610,7 @@ Constants
1361013610 - `CONSTANT_TYPE_WORLD` is the *world matrix* that maps from an object’s local coordinate space into world space.
1361113611 - `CONSTANT_TYPE_VIEW` is the *view matrix* that maps from world space to camera space.
1361213612 - `CONSTANT_TYPE_PROJECTION` is the *projection matrix* that maps from camera to screen space.
13613- - Premultiplied $world * view$, $view * projection$ and $world * view$ matrices are also available.
13613+ - Premultiplied $world * view$, $view * projection$ and $world * view * projection $ matrices are also available.
1361413614 - `CONSTANT_TYPE_USER` is a `vec4` type constant that you can use as you wish.
1361513615
1361613616 The [Material manual](#manuals:material) explains how to specify constants.
Original file line number Diff line number Diff line change @@ -58,7 +58,7 @@ Constants
5858 - ` CONSTANT_TYPE_WORLD ` is the * world matrix* that maps from an object’s local coordinate space into world space.
5959 - ` CONSTANT_TYPE_VIEW ` is the * view matrix* that maps from world space to camera space.
6060 - ` CONSTANT_TYPE_PROJECTION ` is the * projection matrix* that maps from camera to screen space.
61- - Premultiplied $world * view$, $view * projection$ and $world * view$ matrices are also available.
61+ - Premultiplied $world * view$, $view * projection$ and $world * view * projection $ matrices are also available.
6262 - ` CONSTANT_TYPE_USER ` is a ` vec4 ` type constant that you can use as you wish.
6363
6464 The [ Material manual] ( https://defold.com/llms/manuals/material.md ) explains how to specify constants.
Original file line number Diff line number Diff line change @@ -88,7 +88,7 @@ Constants
8888 - ` CONSTANT_TYPE_WORLD ` is the * world matrix* that maps from an object’s local coordinate space into world space.
8989 - ` CONSTANT_TYPE_VIEW ` is the * view matrix* that maps from world space to camera space.
9090 - ` CONSTANT_TYPE_PROJECTION ` is the * projection matrix* that maps from camera to screen space.
91- - Premultiplied $world * view$, $view * projection$ and $world * view$ matrices are also available.
91+ - Premultiplied $world * view$, $view * projection$ and $world * view * projection $ matrices are also available.
9292 - ` CONSTANT_TYPE_USER ` is a ` vec4 ` type constant that you can use as you wish.
9393
9494 The [ Material manual] ( /manuals/material ) explains how to specify constants.
Original file line number Diff line number Diff line change @@ -88,7 +88,7 @@ Constants
8888 - ` CONSTANT_TYPE_WORLD ` é a * matriz world* que mapeia do espaço de coordenadas local de um objeto para o espaço de mundo.
8989 - ` CONSTANT_TYPE_VIEW ` é a * matriz de visualização* que mapeia do espaço de mundo para o espaço da câmera.
9090 - ` CONSTANT_TYPE_PROJECTION ` é a * matriz de projeção* que mapeia da câmera para o espaço da tela.
91- - Matrizes pré-multiplicadas $world * view$, $view * projection$ e $world * view$ também estão disponíveis.
91+ - Matrizes pré-multiplicadas $world * view$, $view * projection$ e $world * view * projection $ também estão disponíveis.
9292 - ` CONSTANT_TYPE_USER ` é uma constante do tipo ` vec4 ` que você pode usar como quiser.
9393
9494 O [ manual de Material] ( /pt/manuals/material ) explica como especificar constantes.
Original file line number Diff line number Diff line change 8686: Константы шейдеров остаются постоянными на протяжении всего вызова отрисовки рендера. Константы добавляются к файлу материала в секции * Constants* и затем объявляются как ` uniform ` переменные в программе шейдера. Uniforms Сэмплеры добавляются в секции * Samplers* материала и затем объявляются как ` uniform ` переменные в программе шейдера. Матрицы необходимые для выполнения вершинных преобразований в вершинном шейдере доступны в качестве констант:
8787
8888 - ` CONSTANT_TYPE_WORLD ` --- это * матрица мира* которая делает отображение из локальных координат пространства объекта в мировое пространство.
89- - ` CONSTANT_TYPE_VIEW ` --- это * матрица мира * которая делает отображение из пространства мира в пространство камеры.
89+ - ` CONSTANT_TYPE_VIEW ` --- это * матрица вида * которая делает отображение из пространства мира в пространство камеры.
9090 - ` CONSTANT_TYPE_PROJECTION ` --- это * проекционная матрица* которая делает отображение из пространства камеры в пространство экрана.
91- - Также доступные пред-умноженные матрицы $world * view$, $view * projection$ и $world * view$.
91+ - Также доступны пред-умноженные матрицы $world * view$, $view * projection$ и $world * view * projection $.
9292 - ` CONSTANT_TYPE_USER ` --- это константа типа ` vec4 ` которую вы можете использовать по своему усмотрению.
9393
9494 [ Руководство по материалам] ( /ru/manuals/material ) объясняет как задавать константы.
Original file line number Diff line number Diff line change @@ -88,7 +88,7 @@ OpenGL ES 2.0(嵌入式系统 OpenGL)和 OpenGL ES 着色语言的规范可
8888 - ` CONSTANT_TYPE_WORLD ` 是* 世界矩阵* ,将对象从局部坐标空间映射到世界空间。
8989 - ` CONSTANT_TYPE_VIEW ` 是* 视图矩阵* ,将世界空间映射到摄像机空间。
9090 - ` CONSTANT_TYPE_PROJECTION ` 是* 投影矩阵* ,将摄像机空间映射到屏幕空间。
91- - 预乘的 $world * view$、$view * projection$ 和 $world * view$ 矩阵也可用。
91+ - 预乘的 $world * view$、$view * projection$ 和 $world * view * projection $ 矩阵也可用。
9292 - ` CONSTANT_TYPE_USER ` 是一个 ` vec4 ` 类型常量,您可以按需使用。
9393
9494 [ 材质手册] ( /zh/manuals/material ) 解释了如何指定常量。
You can’t perform that action at this time.
0 commit comments