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@@ -53,7 +53,7 @@ _Control Morph Targets (Blend Shapes) of your 3D glTF models in Defold 1.13.0_
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For developers building 3D games in Defold, this means more expressive characters and a more flexible asset pipeline. Models prepared in DCC tools can now bring not only [skeletal animation data](/manuals/model-animation/) into the engine, but also mesh deformation data. Developers can then control morph target weights through [materials](/manuals/material/) and shaders, creating smooth transitions between different model states.
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For developers building 3D games in Defold, this means more expressive characters and a more flexible asset pipeline. Models prepared in 3D modeling tools can now bring not only [skeletal animation data](/manuals/model-animation/) into the engine, but also mesh deformation data. Developers can then control morph target weights through [materials](/manuals/material/) and shaders, creating smooth transitions between different model states.
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