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**Defold 1.13.0** is a substantial release that develops several areas of the engine at once: model support, physics, rendering, editor tooling, and build workflows. This version introduces new functionality relevant to both 2D and 3D projects.
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This release also includes many important cleanup changes. Older, long-deprecated APIs and formats have been removed, including Collada, `asm.js`, and the old Live Update format. Before updating existing projects, we recommend reviewing the [full release notes](https://github.com/defold/defold/releases/tag/1.13.0) and checking any parts of your project that may depend on older engine behavior.
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This release also includes many important cleanup changes. Older, long-deprecated APIs and formats have been removed, including Collada, `asm.js`, and the old Live Update format. Before updating existing projects, we recommend reviewing the [full release notes](https://forum.defold.com/t/defold-1-13-0-has-been-released/82980) and checking any parts of your project that may depend on older engine behavior.
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## Key changes in Defold 1.13.0
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@@ -181,14 +181,12 @@ These changes are not visually spectacular, but they affect the daily developmen
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Defold 1.13.0 removes several older parts of the engine. Projects updated from earlier versions should be checked before migration.
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Support for `js-web` / asm.js has been removed, as Defold's web backend now focuses on `wasm-web`. Collada support has also been removed, so `.dae` models should be migrated to [glTF or GLB](/manuals/importing-models/). Old, deprecated Lua functions and constants, the old [LiveUpdate](/manuals/live-update/) format, and LiveUpdate auto mount have also been removed.
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Support for `js-web` / asm.js has been removed, as Defold's web backend now focuses on `wasm-web`. Collada support has also been removed, so `.dae` models should be migrated to [glTF or GLB](/manuals/importing-models/). Old, deprecated Lua functions and constants, the old [LiveUpdate](/manuals/live-update/) format, and LiveUpdate auto mount have also been removed. We prepared a special Python script to check for deprecated APIs in your project [available here](https://gist.github.com/AGulev/e41579eed51174756aaccb16f184ee94).
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Component winding order has been unified to counter-clockwise. Projects using custom culling should check their [render scripts](/manuals/render/) and [materials](/manuals/material/). The import behavior for glTF/GLB models has also changed by removing automatic re-centering, so transforms are closer to what was prepared in the source tool.
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These changes may require work in older projects, but they simplify the future development of the engine and reduce the number of exceptions Defold had to maintain. Please be especially careful when updating. Before updating an existing project, we recommend reading the [full release notes](https://github.com/defold/defold/releases/tag/1.13.0), checking the breaking changes, and migrating on a project copy or in version control.
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These changes may require work in older projects, but they simplify the future development of the engine and reduce the number of exceptions Defold had to maintain. Please be especially careful when updating. Before updating an existing project, we recommend reading the [full release notes](https://forum.defold.com/t/defold-1-13-0-has-been-released/82980), checking the breaking changes, and migrating on a project copy or in version control.
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## Summary
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Defold 1.13.0 is available now. It cleans up and develops the engine in several concrete aspects. We believe these changes and the direction Defold is taking are good for the engine in the long term, and we hope you'll make good use of the new feature to create great games!
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Defold 1.13.0 is available now. It cleans up and develops the engine in several concrete aspects. We believe these changes and the direction Defold is taking are good for the engine in the long term, and we hope you'll make good use of the new feature to create great games!
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