Commit 3e2e8a7
* Scale all furniture models to 4x their previous size (#15)
All MODEL_SCALE values multiplied by 4 so hospital furniture is
more visible and proportional to the FBX wall/floor tiles.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* Reduce furniture to 2/3 of current size (#15)
Previous 4x was too large. Now at 2/3 of 4x = ~2.67x original.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* Add full reception area decorations from Hospital pack (#15)
Places all reception/waiting room items from the Hospital FBX pack
inside the waiting_room zone:
- Reception desk (curved, near the top edge facing the room)
- Receptionist chair behind the desk
- PC Monitor + Keyboard on the desk
- Phone on the desk
- Cactus on the desk
- Magazine table(s) in the centre of the waiting area
- Plant in the bottom-left corner
- Small plant in the top-right corner
- Garbage can near the entrance
- TV mounted on the side wall
- Bookshelf against a wall
- Exit sign above the entrance
All items are FBX models from the Hospital interior pack — no custom
assets. Placement is procedural based on the zone bounding box.
New Decoration helper component for placing any FBX model at an
arbitrary position/rotation/scale.
16 new FBX models copied to public/models/hospital/.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* Fix reception desk overlap and rotate chairs to face TV (#15)
- Moved reception desk + PC setup to the very top edge of the
waiting room (minY + 0.5) so it no longer overlaps with the
waiting chairs at rows 8-13.
- Repositioned magazine tables between the chair rows in the
centre of the room.
- Added MODEL_Y_ROTATION config: waiting_room_chair gets -PI/2
rotation so all chairs face the right wall where the TV is.
- FurnitureModel now applies per-type Y rotation on top of the
Z-up→Y-up correction.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* Restore reception desk position and flip chair direction (#15)
- Reception desk back to minY + 1.5 (original correct position,
inside the room instead of in the wall).
- Waiting room chairs rotated +PI/2 instead of -PI/2 so they face
toward the TV (right wall) and exit (bottom edge).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* Shift waiting room chairs 3 tiles right toward the TV (#15)
Added MODEL_OFFSET config: waiting_room_chair gets [+3, 0, 0] so
chairs move from columns 1,3 to columns 4,6 — closer to the TV
on the right wall. FurnitureModel now applies per-type position
offsets on top of the parsed tile coordinates.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* Fix waiting room layout: proper chair placement, no overlaps (#15)
Root cause: the parser emits 12 individual waiting_room_chair tiles
but the FBX model (H_Chair_Clients) is a multi-seat bench (~1.8m
wide). Placing one bench per tile created a mess of overlapping
furniture.
Fix:
- waiting_room_chair is now excluded from the per-tile Furniture
renderer (DECORATION_HANDLED_TYPES set).
- ReceptionDecorations places exactly 3 bench rows in the centre
of the waiting room, spaced 2 tiles apart vertically, rotated
to face the TV on the right wall.
- Magazine tables placed between the bench rows on the right side.
- Removed the MODEL_OFFSET and MODEL_Y_ROTATION hacks — all
positioning is now explicit in ReceptionDecorations.
- Reception desk stays at minY + 1.5 (correct position, clear of
the chairs which start at cz - 2 ≈ 10.6).
Layout summary (waiting room 0,7 → 7,18):
y ≈ 8.5: Reception desk + PC + phone + cactus
y ≈ 10.6: Chair row 1 (facing TV)
y ≈ 12.6: Chair row 2 (facing TV) + magazine tables
y ≈ 14.6: Chair row 3 (facing TV)
y ≈ 17.5: Plants, garbage, exit sign
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* Fix plant and bookshelf placement in waiting room (#15)
- Plant pulled 1.5 tiles inward from the corner so it doesn't
clip into walls (was at minX+0.5, now at minX+1.5).
- Small plant moved next to the reception desk instead of the
wall corner.
- Bookshelf pulled 1.5 tiles from the left wall and rotated to
face inward (was at minX+0.4 with default rotation).
- Garbage can moved inward from the exit wall.
- Exit sign pulled slightly inside the room boundary.
- All decoration scales slightly reduced to avoid overlap.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* Pull all decorations 3+ tiles from walls (#15)
Plant, bookshelf, garbage, and TV were still clipping into walls.
Moved everything 3 tiles inward from zone edges to guarantee
clearance from the FBX wall models.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* Waiting chairs: 2 rows of 6 facing each other (#15)
Replaced 3 bench rows with 2 rows of 6 individual chairs:
- Row 1 (left): faces right toward the TV
- Row 2 (right): faces left, opposite row 1
- 1.2-tile spacing between chairs in each row
- 2.5-tile aisle between the two rows
- Magazine tables sit in the aisle between rows
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* Rewrite reception layout: 2 benches, no overlaps, all inside room (#15)
Complete rewrite of ReceptionDecorations placement:
- Reception desk scaled to 0.7x (was 1x, too large)
- Exactly 1 bench per side (was 6 per side = 48 seats)
- All scale multipliers removed — everything at base FBX_SCALE
- All items positioned at least 2 tiles from walls
- Clear zone separation: desk area (z 8-9), seating (z 10-16),
entrance (z 17-18)
- Plant, garbage, bookshelf all well inside room boundaries
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
1 parent ad10cb6 commit 3e2e8a7
14 files changed
Lines changed: 161 additions & 7 deletions
File tree
- environment/react_frontend
- public/models/hospital
- src/components
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