Commit e16e551
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Improve text rendering performance again by treating font sheets as combined
The way TGLP_s is set up, all of a font's texture sheets are adjacent in
memory and have the same size. We can reinterpet the memory to describe
a smaller set of much taller textures if we'd like. If we choose the
right size, we can get all of the ASCII glyphs under a single texture,
which will massively improve performance by reducing texture swaps
within a piece of all-English text down to 0! We don't need any extra
linear allocating to do this!
The coalescing will be applied to all characters / glyph sheets up until
the last `glyphInfo->nSheets % 32` sheets. This means that there are
more operations per glyph being done in `C2D_FontCalcGlyphPos`, but this
is probably offset by the savings from not switching textures as often.
And, this won't matter for English text, which has these results cached.1 parent a91f28c commit e16e551
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