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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -704,6 +704,39 @@ VPADStopGyroMagRevise(VPADChan chan);
704704void
705705VPADInitGyroZeroDriftMode (VPADChan chan );
706706
707+ /**
708+ * Get the TV menu status.
709+ *
710+ * \note
711+ * Retail Wii U systems have a single Gamepad on \link VPADChan::VPAD_CHAN_0
712+ * VPAD_CHAN_0. \endlink
713+ *
714+ * \param chan
715+ * The channel of the Gamepad to get the TV status from.
716+ *
717+ * \returns
718+ * TRUE if the TV menu is shown, FALSE otherwise.
719+ */
720+ BOOL
721+ VPADGetTVMenuStatus (VPADChan chan );
722+
723+ /**
724+ * Enable or disable the TV menu.
725+ *
726+ * \note
727+ * Retail Wii U systems have a single Gamepad on \link VPADChan::VPAD_CHAN_0
728+ * VPAD_CHAN_0. \endlink
729+ *
730+ * \param chan
731+ * The channel of the Gamepad to enable or disable the TV menu from.
732+ *
733+ * \param invalid
734+ * Set to TRUE to disable the TV menu or FALSE to enable it.
735+ */
736+ void
737+ VPADSetTVMenuInvalid (VPADChan chan ,
738+ BOOL invalid );
739+
707740/**
708741 * Turns on the rumble motor on the desired Gamepad.
709742 * A custom rumble pattern can be set by setting bytes in the input buffer.
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