fix: handle Skiko/Direct3D crash on Windows GPU configurations (#981)#982
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fix: handle Skiko/Direct3D crash on Windows GPU configurations (#981)#982
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Wrap ComposePanel in SafeComposeContainer that catches UnsatisfiedLinkError during addNotify(). On failure, retries with software rendering and shows a fallback Swing panel with recovery instructions if that also fails. Closes #981 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add forceSkikoSoftwareRendering option to DevoxxGenieStateService and Appearance settings UI. PostStartupActivity sets the skiko.renderApi system property early before any Compose UI is created. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
#981) Add new troubleshooting page covering Skiko/Direct3D errors, Ollama connection issues, API key errors, and other common problems. Update FAQ with Windows GPU fix entry and link to troubleshooting guide. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Summary
ComposePanelto catchUnsatisfiedLinkErrorduringaddNotify(), automatically retries with software rendering, and shows a fallback Swing panel with recovery instructions if all rendering failsPostStartupActivity(setsskiko.renderApi=SOFTWAREbefore any Compose UI is created)Context
On certain Windows GPU/driver configurations, Skiko's
Direct3DSwingRedrawerfails to load the native library duringComposePanel.addNotify(). SinceUnsatisfiedLinkErrorextendsError(notException), Skiko'sRedrawerManagerdoesn't catch it, crashing the entire tool window with an empty "New Chat" tab.Fixes #981
Test plan
-Dskiko.renderApi=SOFTWAREVM option works as documented🤖 Generated with Claude Code