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test_editor_ui_main.cpp
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206 lines (163 loc) · 7.34 KB
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// ============================================================================
// @file test_editor_ui_main.cpp
// @brief DoppioTest - Test harness for Doppio editor UI
// @note Integrates Catch2 + imgui_test_engine for widget-level testing
// ============================================================================
#include <SDL3/SDL.h>
#include <imgui.h>
#include <imgui_impl_sdl3.h>
#include <imgui_impl_sdlgpu3.h>
#include <imgui_test_engine/imgui_te_engine.h>
#include <imgui_test_engine/imgui_te_context.h>
#include <imgui_test_engine/imgui_te_ui.h>
#include "rhi/RenderDevice.hpp"
#include "assets/AssetManager.hpp"
#include "editor/SceneEditor.hpp"
#include "render/Camera2D.hpp"
#define CATCH_CONFIG_RUNNER
#include "Catch2/catch.hpp"
#include <cstdio>
// ============================================================================
// Global test state
// ============================================================================
static struct {
SDL_Window* window = nullptr;
Caffeine::RHI::RenderDevice* device = nullptr;
Caffeine::Assets::AssetManager* assetManager = nullptr;
Caffeine::Editor::SceneEditor* editor = nullptr;
Caffeine::Render::Camera2D* camera = nullptr;
ImGuiTestEngine* testEngine = nullptr;
bool gpuAvailable = false;
} s_state;
bool g_gpuAvailable = false;
void PumpFrame() {
SDL_Event event;
while (SDL_PollEvent(&event)) {
ImGui_ImplSDL3_ProcessEvent(&event);
}
if (s_state.gpuAvailable) {
ImGui_ImplSDLGPU3_NewFrame();
}
ImGui_ImplSDL3_NewFrame();
ImGui::NewFrame();
if (s_state.editor && s_state.gpuAvailable) {
s_state.editor->render(*s_state.camera);
}
ImGui::Render();
}
// ============================================================================
// @brief Main entry point — initializes SDL, ImGui, SceneEditor, test engine
// ============================================================================
int main(int argc, char* argv[]) {
// ── Initialize SDL ──────────────────────────────────────────────────────
SDL_SetAppMetadata("DoppioTest", "0.1.0", "com.devscafe.doppio.test");
if (!SDL_Init(SDL_INIT_VIDEO)) {
std::fprintf(stderr, "SDL_Init failed: %s\n", SDL_GetError());
return 1;
}
// Create hidden window (GPU backends need a window, even if not visible)
s_state.window = SDL_CreateWindow(
"DoppioTest", 1280, 720,
SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE);
if (!s_state.window) {
std::fprintf(stderr, "SDL_CreateWindow failed: %s\n", SDL_GetError());
SDL_Quit();
return 1;
}
// ── Initialize RenderDevice ─────────────────────────────────────────────
Caffeine::RHI::RenderConfig cfg;
cfg.width = 1280;
cfg.height = 720;
cfg.vsync = false; // Faster test execution
cfg.windowTitle = "DoppioTest";
s_state.device = new Caffeine::RHI::RenderDevice();
if (!s_state.device->init(s_state.window, cfg)) {
std::fprintf(stderr, "[WARN] RenderDevice::init failed — continuing without GPU\n");
std::fprintf(stderr, " (This is expected in headless CI environments)\n");
s_state.gpuAvailable = false;
g_gpuAvailable = false;
} else {
s_state.gpuAvailable = true;
g_gpuAvailable = true;
}
// ── Initialize ImGui with backends ──────────────────────────────────────
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
// Disable .ini file for tests (avoid side effects)
io.IniFilename = nullptr;
if (s_state.gpuAvailable) {
ImGui_ImplSDL3_InitForSDLGPU(s_state.window);
ImGui_ImplSDLGPU3_InitInfo initInfo{};
initInfo.Device = s_state.device->nativeDevice();
initInfo.ColorTargetFormat = SDL_GetGPUSwapchainTextureFormat(
s_state.device->nativeDevice(), s_state.window);
ImGui_ImplSDLGPU3_Init(&initInfo);
} else {
ImGui_ImplSDL3_InitForOther(s_state.window);
}
// ── Initialize AssetManager and SceneEditor ─────────────────────────────
s_state.assetManager = new Caffeine::Assets::AssetManager(nullptr, "assets");
s_state.editor = new Caffeine::Editor::SceneEditor();
if (s_state.gpuAvailable) {
if (!s_state.editor->init(s_state.device, s_state.assetManager, "assets")) {
std::fprintf(stderr, "SceneEditor::init failed\n");
delete s_state.editor;
delete s_state.assetManager;
if (s_state.gpuAvailable) {
ImGui_ImplSDLGPU3_Shutdown();
}
ImGui_ImplSDL3_Shutdown();
ImGui::DestroyContext();
s_state.device->shutdown();
delete s_state.device;
SDL_DestroyWindow(s_state.window);
SDL_Quit();
return 1;
}
} else {
std::fprintf(stderr, "[INFO] Skipping SceneEditor init (GPU not available)\n");
std::fprintf(stderr, "[INFO] GUI-dependent tests will be skipped\n");
}
s_state.camera = new Caffeine::Render::Camera2D();
// ── Initialize imgui_test_engine ────────────────────────────────────────
s_state.testEngine = ImGuiTestEngine_CreateContext();
if (s_state.testEngine) {
ImGuiTestEngineIO& test_io = ImGuiTestEngine_GetIO(s_state.testEngine);
test_io.ConfigVerboseLevel = ImGuiTestVerboseLevel_Info;
test_io.ConfigVerboseLevelOnError = ImGuiTestVerboseLevel_Debug;
ImGuiTestEngine_Start(s_state.testEngine, ImGui::GetCurrentContext());
} else {
std::fprintf(stderr, "[WARN] ImGuiTestEngine_CreateContext failed\n");
}
// ── Run Catch2 tests ────────────────────────────────────────────────────
std::printf("[DoppioTest] Running UI tests...\n");
std::printf("[DoppioTest] GPU available: %s\n", s_state.gpuAvailable ? "yes" : "no");
int result = Catch::Session().run(argc, argv);
// ── Cleanup ─────────────────────────────────────────────────────────────
if (s_state.testEngine) {
ImGuiTestEngine_Stop(s_state.testEngine);
}
if (s_state.editor) {
s_state.editor->shutdown();
delete s_state.editor;
}
delete s_state.assetManager;
delete s_state.camera;
if (s_state.gpuAvailable) {
ImGui_ImplSDLGPU3_Shutdown();
}
ImGui_ImplSDL3_Shutdown();
ImGui::DestroyContext();
if (s_state.testEngine) {
ImGuiTestEngine_DestroyContext(s_state.testEngine);
}
if (s_state.gpuAvailable) {
s_state.device->shutdown();
}
delete s_state.device;
SDL_DestroyWindow(s_state.window);
SDL_Quit();
return result;
}