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| 1 | +// Import the WebSocket library with `npm install ws` |
| 2 | +const WebSocket = require('ws'); |
| 3 | +// Import the readline module to read keypresses |
| 4 | +const readline = require('readline'); |
| 5 | + |
| 6 | +// --- Configuration --- |
| 7 | +// Change your ship name to your initials |
| 8 | +const YOUR_NAME_3 = 'YOUXX' |
| 9 | +const SERVER = '54.251.134.162' |
| 10 | +const SERVER_ADDRESS = 'ws://' + SERVER + '/0/ship/' + YOUR_NAME_3; |
| 11 | + |
| 12 | +// --- WebSocket Connection --- |
| 13 | +console.log(`Connecting to ${SERVER_ADDRESS}`); |
| 14 | +const ws = new WebSocket(SERVER_ADDRESS); |
| 15 | + |
| 16 | +// --- Event Handlers --- |
| 17 | + |
| 18 | +// Handle the connection opening |
| 19 | +ws.on('open', function open() { |
| 20 | + console.log('Press "j" for LEFT, "k" for RIGHT, SPACE for FIRE. Press CTRL+C to exit.'); |
| 21 | +}); |
| 22 | + |
| 23 | +// Handle incoming messages from the server |
| 24 | +ws.on('message', function incoming(data) { |
| 25 | + console.log(`Game state from server: ${data}`); |
| 26 | +}); |
| 27 | + |
| 28 | +// Handle connection errors |
| 29 | +ws.on('error', function error(err) { |
| 30 | + console.error('Connection Error:', err.message); |
| 31 | + process.exit(1); // Exit the program on error |
| 32 | +}); |
| 33 | + |
| 34 | +// Handle the connection closing |
| 35 | +ws.on('close', function close() { |
| 36 | + console.log('Disconnected from the server.'); |
| 37 | + process.exit(0); |
| 38 | +}); |
| 39 | + |
| 40 | +// Set up readline to listen for single keypresses |
| 41 | +readline.emitKeypressEvents(process.stdin); |
| 42 | +if (process.stdin.isTTY) { |
| 43 | + process.stdin.setRawMode(true); |
| 44 | +} |
| 45 | + |
| 46 | +// Radians |
| 47 | +// 0 - EAST |
| 48 | +// π/2 - SOUTH |
| 49 | +// π - WEST |
| 50 | +// 3π/2 - NORTH |
| 51 | +var ship_theta = 0.0; |
| 52 | + |
| 53 | +process.stdin.on('keypress', (str, key) => { |
| 54 | + if (key.ctrl && key.name === 'c') { |
| 55 | + ws.close(); |
| 56 | + } |
| 57 | + |
| 58 | + if (ws.readyState === WebSocket.OPEN) { |
| 59 | + let message = ''; |
| 60 | + |
| 61 | + if (key.name === 'j') { |
| 62 | + message = '{"theta": ' + ship_theta + '}'; |
| 63 | + } else if (key.name === 'k') { |
| 64 | + message = '{"theta": ' + ship_theta + '}'; |
| 65 | + } else if (key.name === 'space') { |
| 66 | + message = '{"fire":true}'; |
| 67 | + } |
| 68 | + |
| 69 | + if (message) { |
| 70 | + console.log(`Sending: ${message}`); |
| 71 | + ws.send(message); |
| 72 | + } |
| 73 | + } else { |
| 74 | + console.log('WebSocket is not connected. Cannot send message.'); |
| 75 | + } |
| 76 | +}); |
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