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README: Prompt lists post OW 14 clariication
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README.md

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@@ -50,7 +50,7 @@ Your mode is a `ShipLogMode`. This abstract class is included in the vanilla gam
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This is called when you add your mode is added (using `AddMode` in the API) if the `ShipLogController` (vanilla component) was initialized (`LateInitialize()` was called on it). If you added the mode before that, the method will be called just after the `ShipLogController` initialization takes place. You probably don't have to worry about that detail. The method is called even if your mode is disabled.
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You can do whatever you want in this method (even nothing, you can leave it empty in that case), for example creating your prompts, UI elements and any initialization you desire. You can also keep the parameters in fields so you can use it later, `centerPromptList` and `upperRightPromptList` are the prompt lists that are already used in vanilla to add some prompts in different positions, and you can use `oneShotSource` to play sounds.
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You can do whatever you want in this method (even nothing, you can leave it empty in that case), for example creating your prompts, UI elements and any initialization you desire. You can also keep the parameters in fields so you can use it later, `centerPromptList` and `upperRightPromptList` are the prompt lists that are already used in vanilla to add some prompts in different positions, and you can use `oneShotSource` to play sounds. Note that the `upperRightPromptList` isn't actually the same object used by the vanilla modes, since Outer Wilds Patch 14, both vanilla modes use different separate prompt lists for that, but located at the same corner. The `upperRightPromptList` that this mod provides is created by it and it is shared by all custom modes.
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`public void EnterMode(string entryID = "", List<ShipLogFact> revealQueue = null)`

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