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package.json
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48 lines (48 loc) · 2.03 KB
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{
"name": "com.unity.render-pipelines.high-definition",
"description": "The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms. The HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture and gives you the tools you need to create games, technical demos, animations and more to a high graphical standard.",
"version": "7.1.6",
"unity": "2019.3",
"unityRelease": "0b13",
"displayName": "High Definition RP",
"dependencies": {
"com.unity.render-pipelines.core": "7.1.6",
"com.unity.shadergraph": "7.1.6",
"com.unity.visualeffectgraph": "7.1.6",
"com.unity.render-pipelines.high-definition-config": "7.1.6"
},
"keywords": [
"graphics",
"performance",
"rendering",
"render",
"pipeline"
],
"samples": [
{
"displayName": "Additional Post-processing Data",
"description": "Adds additional post-processing data to your project, such as Lens Dirt textures.",
"path": "Samples~/PostProcessingData"
},
{
"displayName": "Shader Graph Samples",
"description": "Adds Shader Graph samples to your project. Open the SampleScene to see typical use cases for the Hair, Fabric, and Decal Master Nodes for Shader Graph.",
"path": "Samples~/ShaderGraphSamples"
},
{
"displayName": "Procedural Sky",
"description": "Adds the deprecated procedural sky of HDRP.",
"path": "Samples~/ProceduralSky"
},
{
"displayName": "Particle System Shader Samples",
"description": "Adds Particle System Shader samples to your project. Open the SampleScene to see examples of various lit and unlit particle effects.",
"path": "Samples~/ParticleSystemShaderSamples"
}
],
"repository": {
"type": "git",
"url": "git@github.com:Unity-Technologies/ScriptableRenderPipeline.git",
"revision": "462033f359f783f5d71dc578159bf5827abb41e2"
}
}