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dimakisclaude
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docs(design): address fourth Centaur review on transport SSOT
- Mark state column as already implemented in Phase 0 - Add is_active/state sync gap risk callout with ordering guidance - Add CLOSING to client-facing state mapping (maps to running) - Clarify UX stays optimistic (USER_SEND renders immediately) - Note AsyncQueue multi-client serialization needs verification - Clarify ConnectionRegistry already has per-session cursors - Fix ~50 lines scope to "across store and parser" Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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docs/design/transport-ssot.md

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@@ -313,7 +313,9 @@ This is the same pattern used by every multi-device chat system. The EventStore
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5. Add `sendError` UI state for permanent failures
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6. Heartbeat liveness: 20s ping, 40s timeout, auto-reconnect
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**Tests:** Verify send-while-running works (server queues via AsyncQueue). Verify POST failure shows error UI. Verify heartbeat timeout triggers reconnect. Verify no message loss on reconnect during generation.
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**UX note:** The `USER_SEND` reducer action (which renders the user bubble immediately) stays as-is -- the UI remains optimistic. The POST acknowledgment controls whether the message is considered _delivered_, not _displayed_. On POST failure, the existing bubble gets a "failed to send" indicator with retry. This preserves the instant-feel UX while adding delivery confidence.
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**Tests:** Verify send-while-running works (server queues via AsyncQueue). Verify POST failure shows error UI with retry. Verify heartbeat timeout triggers reconnect. Verify no message loss on reconnect during generation.
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**Dead code removal:** `pendingSend`, `onSendQueued`, `clearPendingSendTimer`, `PENDING_SEND_TIMEOUT_MS`, `drainOne`, safety-net timer in `sendMessage`, `pendingSend` drain in `session_end` handler, `pendingSend = []` in switch/new/error handlers.
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