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remove.rs
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178 lines (160 loc) · 6.19 KB
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use crate::dynamics::ImpulseJoint;
use crate::dynamics::MultibodyJoint;
use crate::dynamics::RapierImpulseJointHandle;
use crate::dynamics::RapierMultibodyJointHandle;
use crate::dynamics::RapierRigidBodyHandle;
use crate::dynamics::RigidBody;
use crate::geometry::Collider;
use crate::geometry::ColliderDisabled;
use crate::geometry::RapierColliderHandle;
use crate::plugin::RapierContext;
use crate::prelude::MassModifiedEvent;
use crate::prelude::RigidBodyDisabled;
use crate::prelude::Sensor;
use bevy::prelude::*;
/// System responsible for removing from Rapier the rigid-bodies/colliders/joints which had
/// their related `bevy_rapier` components removed by the user (through component removal or
/// despawn).
pub fn sync_removals(
mut commands: Commands,
mut context: ResMut<RapierContext>,
mut removed_bodies: RemovedComponents<RapierRigidBodyHandle>,
mut removed_colliders: RemovedComponents<RapierColliderHandle>,
mut removed_impulse_joints: RemovedComponents<RapierImpulseJointHandle>,
mut removed_multibody_joints: RemovedComponents<RapierMultibodyJointHandle>,
orphan_bodies: Query<Entity, (With<RapierRigidBodyHandle>, Without<RigidBody>)>,
orphan_colliders: Query<Entity, (With<RapierColliderHandle>, Without<Collider>)>,
orphan_impulse_joints: Query<Entity, (With<RapierImpulseJointHandle>, Without<ImpulseJoint>)>,
orphan_multibody_joints: Query<
Entity,
(With<RapierMultibodyJointHandle>, Without<MultibodyJoint>),
>,
mut removed_sensors: RemovedComponents<Sensor>,
mut removed_rigid_body_disabled: RemovedComponents<RigidBodyDisabled>,
mut removed_colliders_disabled: RemovedComponents<ColliderDisabled>,
mut mass_modified: EventWriter<MassModifiedEvent>,
) {
/*
* Rigid-bodies removal detection.
*/
let context = &mut *context;
for entity in removed_bodies.read() {
if let Some(handle) = context.entity2body.remove(&entity) {
let _ = context.last_body_transform_set.remove(&handle);
context.bodies.remove(
handle,
&mut context.islands,
&mut context.colliders,
&mut context.impulse_joints,
&mut context.multibody_joints,
false,
);
}
}
let context = &mut *context;
for entity in orphan_bodies.iter() {
if let Some(handle) = context.entity2body.remove(&entity) {
let _ = context.last_body_transform_set.remove(&handle);
context.bodies.remove(
handle,
&mut context.islands,
&mut context.colliders,
&mut context.impulse_joints,
&mut context.multibody_joints,
false,
);
}
commands.entity(entity).remove::<RapierRigidBodyHandle>();
}
/*
* Collider removal detection.
*/
let removed_colliders = removed_colliders.read();
#[cfg(feature = "enhanced-determinism")]
let mut removed_colliders: Vec<Entity> = removed_colliders.collect();
#[cfg(feature = "enhanced-determinism")]
removed_colliders.sort_unstable();
for entity in removed_colliders {
if let Some(parent) = context.collider_parent(entity) {
mass_modified.send(parent.into());
}
if let Some(handle) = context.entity2collider.remove(&entity) {
context
.colliders
.remove(handle, &mut context.islands, &mut context.bodies, true);
context.deleted_colliders.insert(handle, entity);
}
}
let orphan_colliders = orphan_colliders.iter();
#[cfg(feature = "enhanced-determinism")]
let mut orphan_colliders: Vec<Entity> = orphan_colliders.collect();
#[cfg(feature = "enhanced-determinism")]
orphan_colliders.sort_unstable();
for entity in orphan_colliders {
if let Some(parent) = context.collider_parent(entity) {
mass_modified.send(parent.into());
}
if let Some(handle) = context.entity2collider.remove(&entity) {
context
.colliders
.remove(handle, &mut context.islands, &mut context.bodies, true);
context.deleted_colliders.insert(handle, entity);
}
commands.entity(entity).remove::<RapierColliderHandle>();
}
/*
* Impulse joint removal detection.
*/
for entity in removed_impulse_joints.read() {
if let Some(handle) = context.entity2impulse_joint.remove(&entity) {
context.impulse_joints.remove(handle, true);
}
}
for entity in orphan_impulse_joints.iter() {
if let Some(handle) = context.entity2impulse_joint.remove(&entity) {
context.impulse_joints.remove(handle, true);
}
commands.entity(entity).remove::<RapierImpulseJointHandle>();
}
/*
* Multibody joint removal detection.
*/
for entity in removed_multibody_joints.read() {
if let Some(handle) = context.entity2multibody_joint.remove(&entity) {
context.multibody_joints.remove(handle, true);
}
}
for entity in orphan_multibody_joints.iter() {
if let Some(handle) = context.entity2multibody_joint.remove(&entity) {
context.multibody_joints.remove(handle, true);
}
commands
.entity(entity)
.remove::<RapierMultibodyJointHandle>();
}
/*
* Marker components removal detection.
*/
for entity in removed_sensors.read() {
if let Some(handle) = context.entity2collider.get(&entity) {
if let Some(co) = context.colliders.get_mut(*handle) {
co.set_sensor(false);
}
}
}
for entity in removed_colliders_disabled.read() {
if let Some(handle) = context.entity2collider.get(&entity) {
if let Some(co) = context.colliders.get_mut(*handle) {
co.set_enabled(true);
}
}
}
for entity in removed_rigid_body_disabled.read() {
if let Some(handle) = context.entity2body.get(&entity) {
if let Some(rb) = context.bodies.get_mut(*handle) {
rb.set_enabled(true);
}
}
}
// TODO: what about removing forces?
}