@@ -153,14 +153,14 @@ performance of the other parts of the simulation.
153153
154154- Add a joint for simulating ropes: the ` RopeJoint ` .
155155- Add ` Velocity::linear_velocity_at_point ` to calculate the linear velocity at the given world-space point.
156- - Add the ` ComputedColliderShape::ConvexHull ` variant to automatcially calculate the convex-hull of an imported mesh.
156+ - Add the ` ComputedColliderShape::ConvexHull ` variant to automatically calculate the convex-hull of an imported mesh.
157157- Implement ` Reflect ` for the debug-renderer.
158158
159159### Fix
160160
161161- Fix broken interpolation for rigid-bodies with the ` TransformInterpolation ` component.
162162- Fix compilation when ` bevy_rapier ` is being used with headless bevy.
163- - Improved performance of the writeback system by not iterting on non-rigid-body entities.
163+ - Improved performance of the writeback system by not iterating on non-rigid-body entities.
164164- Fix typo by renaming ` CuboidViewMut::sed_half_extents ` to ` set_half_extents ` .
165165- Properly scale parented collider’s offset based on changes on its ` ColliderScale ` .
166166
@@ -170,7 +170,7 @@ performance of the other parts of the simulation.
170170
171171- Update to Bevy 0.10.
172172- The ` PhysicsHooksWithQuery ` trait has been renamed to by the ` BevyPhysicsHooks ` .
173- - Bevy resources and queries accessed by the physics hook are now specified by the implementor of ` BevyPhysicsHooks `
173+ - Bevy resources and queries accessed by the physics hook are now specified by the implementer of ` BevyPhysicsHooks `
174174 which must derive Bevy’s ` SystemParam ` trait. This implies that the physics hook’s ` filter_contact_pair ` (and
175175 all its other methods) no longer take the Bevy ` Query ` as argument. Queries and resources are accessed through
176176 ` self ` .
@@ -461,7 +461,7 @@ Finally, there is now a prelude: `use bevy_rapier2d::prelude::*`.
461461 is used. It will silently ignore the shape instead.
462462- The crate has now a ` render ` feature that allows building it without any
463463 rendering support (avoiding some dependencies that may not compile when
464- targetting WASM).
464+ targeting WASM).
465465
466466## 0.7.0
467467
@@ -491,7 +491,7 @@ Finally, there is now a prelude: `use bevy_rapier2d::prelude::*`.
491491
492492- It is now possible to attach multiple colliders to a single
493493 rigid-body by using Bevy hierarchy: an entity contains
494- the ` RigidBodyBuider ` whereas its children contain the ` ColliderBuilder ` .
494+ the ` RigidBodyBuilder ` whereas its children contain the ` ColliderBuilder ` .
495495
496496### Changed
497497
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