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Good catch — this was a real bug, not a setup problem. Capture Keys Only was documented to work without a translation backend, but the whole capture path was gated on having one enabled (and the options UI even disables the backend toggle when you check capture), so your setup captured nothing.

Fixed in v0.10.1: your exact config (backend "none" + capture enabled) now works — texts accumulate in translations.json as the game displays them.

For the manual translation part, the browser live editor is built for exactly your workflow: open Translation Tools → Edit in browser while playing, and the freshly captured lines appear in the editor as you progress (the "New from the game" filter coll…

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@EmberLightVFX
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