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Partial revert of #4359
Fixes an infinite room list corruption.
and a recalculation when it corrupts someplace else.
Also fixed palette hanging after possession
Should prevent crash in trig_render_md10
- Added descriptive headers for functions I know about - Added inline comments for explanation of md10 to best of my understanding - [md10 crash investigation] guards added to capture root cause if crash recurs
When they had their hand full, they would get around the limit.
By making keeper dig towards player when there's few hero creatures left.
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