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Copy pathEugProxyMerge.js
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194 lines (179 loc) · 6.8 KB
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"use strict;"
const fs = require('fs');
const EugPacketStruct = require('./EugPacketStruct');
var ServerConfig = require('./server-config.json');
const EugRCON = require('./EugRCON');
const eugRCON = new EugRCON(ServerConfig.rconPath, ServerConfig.rconRemoteHost, ServerConfig.rconRemotePort, ServerConfig.rconPassword);
const EugPlayer = require('./EugPlayer');
const ServerState = require('./EugServerState');
const serverState = new ServerState();
const EventEmitter = require('events');
/**@class */
class EugEmitter extends EventEmitter {}
const eugEmitter = new EugEmitter();
const BtwProxyAndServiceModule = require('./BtwProxyAndServiceModule')
const EugProtocolModular = require('./EugProtocolModular');
const EugProtocolModifierFunction = require('./EugProtocolModifierFunction')
/**@implements {BtwProxyAndServiceModule} */
class BtwDedicatedAndEugMainModule {
constructor(){
this._enabled = true;
this.setProtocolModulars();
}
setProtocolModulars() {
/**@type {EugProtocolModular} */
this._DedicatedToEugProtocols = {
enabled: true,
EugProtocolModifierFunctions: {
/**@type {EugProtocolModifierFunction} */
E1: (protocol, extraProtocols, serverState, context) => {
protocol.ServerPort = ServerConfig.game_external_port;
return {
protocol: protocol,
extraProtocols: extraProtocols
};
}
}
};
/**@type {EugProtocolModular} */
this._EugToDedicatedProtocols = {
enabled: true,
EugProtocolModifierFunctions: {}
}
}
set enabled(value){}
get enabled() {return this._enabled;}
/**@returns {EugProtocolModular} */
get ProtocolModulars() {
return {
proxyToService: this._DedicatedToEugProtocols,
serviceToProxy: this._EugToDedicatedProtocols
}
}
}
/**@implements {BtwProxyAndServiceModule} */
class BtwUserAndDedicatedMainModule {
constructor(){
//super();
this._enabled = true;
this.setProtocolModulars();
}
setProtocolModulars(){
/**@type {EugProtocolModular} */
this._UserToDedicatedProtocols = {
enabled: true,
EugProtocolModifierFunctions: {
/**@type {EugProtocolModifierFunction} */
C1: (protocol, extraProtocols, serverState, context) => {
const EugNetId = protocol.EugNetId;
// var EugNetIdKeys = Object.keys(serverState.players);
// if(EugNetIdKeys.indexOf(EugNetId)==-1){
// var player = new EugPlayer();
// serverState.players[EugNetId] = player;
// }
// context.user = serverState.players[EugNetId];
context.user = new EugPlayer();
context.user.EugNetId = EugNetId;
context.user.IP = context.proxySocket.remoteAddress;
context.user.Port = context.proxySocket.remotePort;
context.user.context = context;
return {
protocol: protocol,
extraProtocols: extraProtocols
};
}
}
}
/**@type {EugProtocolModular} */
this._DedicatedToUserProtocols = {
enabled: true,
EugProtocolModifierFunctions: {}
}
}
set enabled(value){}
get enabled() {return this._enabled;}
/**@returns {{proxyToService: EugProtocolModular, serviceToProxy: EugProtocolModular}} */
get ProtocolModulars() {
return {
proxyToService: this._UserToDedicatedProtocols,
serviceToProxy: this._DedicatedToUserProtocols
};
}
}
const btwDedicatedAndEugMainModule = new BtwDedicatedAndEugMainModule();
const btwUserAndDedicatedMainModule = new BtwUserAndDedicatedMainModule();
const btwUserAndDedicatedModules = [btwUserAndDedicatedMainModule];
/**
* @ignore
* @type {BtwProxyAndServiceModule[]}
*/
const importedModules = require('./modules')(serverState, eugEmitter, eugRCON, btwUserAndDedicatedModules);
importedModules.forEach((importedModule)=>{
btwUserAndDedicatedModules.push(importedModule);
})
const UserToDedicatedModulars = [];
const DedicatedToUserModulars = [];
btwUserAndDedicatedModules.forEach((element)=>{
UserToDedicatedModulars.push(element.ProtocolModulars.proxyToService);
DedicatedToUserModulars.push(element.ProtocolModulars.serviceToProxy);
})
const EugTcpProxy = require('./EugTcpProxy.js');
const eugTcpProxyBtwDedicatedAndEug = EugTcpProxy.createProxy(
ServerConfig.internal_port_mms,
ServerConfig.ip_mms,
ServerConfig.port_mms,
{},
serverState,
EugPacketStruct.Wargame3.DedicatedToEug,
[btwDedicatedAndEugMainModule.ProtocolModulars.proxyToService],
EugPacketStruct.Wargame3.EugToDedicated,
[btwDedicatedAndEugMainModule.ProtocolModulars.serviceToProxy]);
const eugTcpProxyBtwUserAndDedicated = EugTcpProxy.createProxy(
ServerConfig.game_external_port,
"127.0.0.1",
ServerConfig.game_local_port,
{},
serverState,
EugPacketStruct.Wargame3.UserToDedicated,
UserToDedicatedModulars,
EugPacketStruct.Wargame3.DedicatedToUser,
DedicatedToUserModulars);
eugRCON.eugTcpProxybtwUserAndDedicated.push(eugTcpProxyBtwUserAndDedicated);
const eugUdpProxyBtwUserAndDedicated = require('./EugUdpProxy.js').createServer({
address: '127.0.0.1',
port: ServerConfig.game_local_port,
ipv6: false,
localaddress: '0.0.0.0',
localport: ServerConfig.game_external_port,
localipv6: false,
timeOutTime: 10000
});
const eugWeb = require('./EugWeb')(ServerConfig.ServicePort, serverState, eugEmitter, eugRCON, importedModules);
// TEST TEST TEST
eugEmitter.on("playerChanged", (playerid)=>{
console.log("playerChanged", serverState.players[playerid]);
})
eugEmitter.on("playerDeleted", (playerid)=>{
console.log("playerDeleted", playerid);
})
eugEmitter.on("serverStateChanged", ()=>{
console.log("serverStateChanged", serverState);
})
// eugEmitter.on("serverGameStateChanged", (GameState)=>{
// console.log("serverGameStateChanged", ServerState.Enum.GameState.toString(GameState));
// })
eugEmitter.on("serverPropertyChanged", (key, value)=>{
console.log("serverPropertyChanged", key + "->" + value);
})
//
const eugLogTail = require('./EugLogTail.js')(serverState, eugEmitter, eugTcpProxyBtwUserAndDedicated);
eugLogTail.watch();
process.on("uncaughtException", function(err) {
});
process.on("SIGINT", function() {
eugTcpProxyBtwDedicatedAndEug.end();
eugTcpProxyBtwUserAndDedicated.end();
eugUdpProxyBtwUserAndDedicated.end();
eugLogTail.unwatch();
process.exit();
});