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Copy pathwrd-deck-decode.js
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256 lines (238 loc) · 8.63 KB
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const bitwise = require('bitwise');
const BitArray = require('node-bitarray');
// ThematicConstraint:[
// {value: -1, name: "No"},
// {value: -2, name: "Any"},
// {value: 0, name: "Motorised"},
// {value: 1, name: "Armored"},
// {value: 2, name: "Support"},
// {value: 3, name: "Marine"},
// {value: 4, name: "Mecanized"},
// {value: 5, name: "Airborne"},
// {value: 6, name: "Naval"}],
// NationConstraint:[
// {value: -1, name: "No"},
// {value: 0, name: "Nations and coalitions"},
// {value: 1, name: "Nations only"},
// {value: 2, name: "Coalitions only"}],
// DateConstraint:[
// {value: -1, name: "No"},
// {value: 0, name: "Post-85"},
// {value: 1, name: "Post-80"}],
class Wargame3DeckUnit {
constructor(){
}
getVeterancy(){
return this.VeterancyFromInt(this.veterancy);
}
static VeterancyFromInt(number){
switch(number){
case 0b000: return 'rookie';
case 0b001: return 'trained';
case 0b010: return 'hardened';
case 0b011: return 'veteran';
case 0b100: return 'elit';
}
}
}
class Wargame3DeckWithoutTransports extends Wargame3DeckUnit { // 14 bits
constructor(buffer, offset){
super();
var pos = offset;
var leftBits = bitwise.buffer.read(buffer, pos);
if(leftBits.length >=14){
this.veterancy = bitwise.buffer.readUInt(buffer, pos, 3); pos+=3;
this.unit = bitwise.buffer.readUInt(buffer, pos, 11); pos+=11;
this.lastOffset = pos;
this.EOF = false;
} else {
this.lastOffset = offset + leftBits.length;
this.EOF = true;
}
}
}
class Wargame3DeckWithOneTransports extends Wargame3DeckUnit { // 25 bits
constructor(buffer, offset){
super();
var pos = offset;
var leftBits = bitwise.buffer.read(buffer, pos);
if(leftBits.length >=25){
this.veterancy = bitwise.buffer.readUInt(buffer, pos, 3); pos+=3;
this.unit = bitwise.buffer.readUInt(buffer, pos, 11); pos+=11;
this.transport1 = bitwise.buffer.readUInt(buffer, pos, 11); pos+=11;
this.lastOffset = pos;
this.EOF = false;
} else {
this.lastOffset = offset + leftBits.length;
this.EOF = true;
}
}
}
class Wargame3DeckWithTwoTransports extends Wargame3DeckUnit { // 36 bits
constructor(buffer, offset){
super();
var pos = offset;
var leftBits = bitwise.buffer.read(buffer, pos);
if(leftBits.length >=36){
this.veterancy = bitwise.buffer.readUInt(buffer, pos, 3); pos+=3;
this.unit = bitwise.buffer.readUInt(buffer, pos, 11); pos+=11;
this.transport1 = bitwise.buffer.readUInt(buffer, pos, 11); pos+=11;
this.transport2 = bitwise.buffer.readUInt(buffer, pos, 11); pos+=11;
this.lastOffset = pos;
this.EOF = false;
} else {
this.lastOffset = offset + leftBits.length;
this.EOF = true;
}
}
}
class Wargame3DeckSpecializationEnum { // Bits 12...14
constructor(){ }
static get No(){return 0b111;}
static get Motorised(){return 0b000;}
static get Armored(){return 0b001;}
static get Support(){return 0b010;}
static get Marine(){return 0b011;}
static get Mecanized(){return 0b100;}
static get Airborne(){return 0b101;}
static get Naval(){return 0b110;}
static FindFromInt(number){
switch(number){
case 0b111: return 'No'; break;
case 0b000: return 'Motorised'; break;
case 0b001: return 'Armored'; break;
case 0b010: return 'Support'; break;
case 0b011: return 'Marine'; break;
case 0b100: return 'Mecanized'; break;
case 0b101: return 'Airborne'; break;
case 0b110: return 'Naval'; break;
}
}
}
class Wargame3DeckEraEnum { // Bits 15...16
constructor(){}
static get No(){return 0b10;}
static get Post85(){return 0b01;}
static get Post80(){return 0b00;}
static FindFromInt(number){
switch(number){
case 0b10: return 'No'; break;
case 0b01: return 'Post85'; break;
case 0b00: return 'Post80'; break;
}
}
}
class Wargame3Deck {
constructor(deckCode){
this.FromDeckCode(deckCode);
}
static get Enum(){return {
Specialization:Wargame3DeckSpecializationEnum,
Era:Wargame3DeckEraEnum
};}
FromDeckCode(deckCode){
deckCode = deckCode.replace('@','');
this._deckBuffer = Buffer.from(deckCode, 'base64');
this._deckBits = bitwise.buffer.read(this._deckBuffer);
this._deckBitsLength = this._deckBits.length;
var pos = 0;
this.nation = bitwise.buffer.readUInt(this._deckBuffer, pos, 12); pos+=12; // Bits 0...11
this.specialization = bitwise.buffer.readUInt(this._deckBuffer, pos, 3); pos+=3; // Bits 12...14
this.era = bitwise.buffer.readUInt(this._deckBuffer, pos, 2); pos+=2; // Bits 15...16
this.numberOfWithTwoTransports = bitwise.buffer.readUInt(this._deckBuffer, pos, 4); pos+=4; // Bits 17...20
this.numberOfWithOneTransports = bitwise.buffer.readUInt(this._deckBuffer, pos, 5); pos+=5; // Bits 21...26
// withTwoTransports 3+11+11+11 = 36
this.withTwoTransports = [];
for(var i=0; i<this.numberOfWithTwoTransports; i++){
var tempWithTwoTransports = new Wargame3DeckWithTwoTransports(this._deckBuffer, pos);
this.withTwoTransports.push(tempWithTwoTransports);
pos = tempWithTwoTransports.lastOffset;
}
// withOneTransports 3+11+11 = 25
this.withOneTransports = [];
for(var i=0; i<this.numberOfWithOneTransports; i++){
var tempWithOneTransports = new Wargame3DeckWithOneTransports(this._deckBuffer, pos);
this.withOneTransports.push(tempWithOneTransports);
pos = tempWithOneTransports.lastOffset;
}
// withOutTransports 14 bits
this.withoutTransports = [];
while (true){
var tempWithoutTransports = new Wargame3DeckWithoutTransports(this._deckBuffer, pos);
pos = tempWithoutTransports.lastOffset
if(tempWithoutTransports.EOF)
{
break;
} else {
this.withoutTransports.push(tempWithoutTransports);
}
}
}
toBuffer(){
var bits = [];
bits = bits.concat(IntToBits(this.nation, 12));
bits = bits.concat(IntToBits(this.specialization, 3));
bits = bits.concat(IntToBits(this.era, 2));
bits = bits.concat(IntToBits(this.withTwoTransports.length, 4));
bits = bits.concat(IntToBits(this.withOneTransports.length, 5));
this.withTwoTransports.forEach(element => {
bits = bits.concat(IntToBits(element.veterancy, 3));
bits = bits.concat(IntToBits(element.unit, 11));
bits = bits.concat(IntToBits(element.transport1, 11));
bits = bits.concat(IntToBits(element.transport2, 11));
});
this.withOneTransports.forEach(element => {
bits = bits.concat(IntToBits(element.veterancy, 3));
bits = bits.concat(IntToBits(element.unit, 11));
bits = bits.concat(IntToBits(element.transport1, 11));
})
this.withoutTransports.forEach(element => {
bits = bits.concat(IntToBits(element.veterancy, 3));
bits = bits.concat(IntToBits(element.unit, 11));
});
return bitwise.buffer.create(bits);
}
toBase64(){
return this.toBuffer().toString('base64');
}
toDeckCode(){
return '@' + this.toBuffer().toString('base64');
}
toJSON(){
return {
//nation: Wargame3DeckSpecializationEnum.FindFromInt(this.nation),
specialization: Wargame3DeckSpecializationEnum.FindFromInt(this.specialization),
era: Wargame3DeckEraEnum.FindFromInt(this.era),
numberOfWithTwoTransports: this.numberOfWithTwoTransports,
numberOfWithOneTransports: this.numberOfWithOneTransports,
withTwoTransports: this.withTwoTransports,
withOneTransports: this.withOneTransports,
withoutTransports: this.withoutTransports
};
}
}
function IntToBits(number, bitLength){
var bits = BitArray.parse(number);
return Array(bitLength-bits.length).fill(0).concat(bits);
}
var deck = '@Hg8CCAFK5AQj1GgQ2mQJXbMj4MzzYkO1CBDG0tI8I6yo5JDCOwjsmfQaSPlD0i/Yv0sSTEUt5KbICCpIoVQTSZcmHDFUI4A=';
function show1(deckDesc, deck) {
deck = deck.replace('@','');
var deckBuffer = Buffer.from(deck, 'base64');
var deckbw = bitwise.buffer.read(deckBuffer, 0);
console.log(deckDesc, bitwise.bits.toString(deckbw, 4, ' '));
}
// M151A1 시대
show1('없음 ', '@Hs8ACKA='); // '무특성',
show1('신병 ', '@Hs8ACKAI4A=='); // '무특성',
show1('기간병', '@Hs8ACKAo4A=='); // '차량',
show1('숙련병', '@Hs8ACKBI4A=='); // '기갑',
show1('정예병', '@Hs8ACKBo4A=='); // '지원',
show1('최정예', '@Hs8ACKCI4A=='); // '지원',
show1('동백구', '@Hs8ACKCI4iQQ'); // '지원',
show1('탑승3', '@Hs8A0hwFqQ4DdIcTARQRHESC'); // '지원',
show1('탑31', '@Hs8IygU0aPUhwFqQ4DdIcTARQRHESCA=');
var BlueFor = new Wargame3Deck('@Hs8IygU0aPUhwFqQ4DdIcTARQRHESCA=')
var RedFor = new Wargame3Deck('@Us8ACHc=');
console.log(BlueFor);
console.log(RedFor);