DXBC-Spirv based shader compiler for D3D9 (and 8) frontend#5641
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doitsujin
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May 20, 2026
doitsujin
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May 20, 2026
doitsujin
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doitsujin
reviewed
May 20, 2026
New compiler for D3D9 :)
The DXSO files import a ton of d3d9 headers, this is the easiest way to keep the old compiler building until we remove it. Adding #ifdefs everywhere would be a lot more work.
The current compiler collects a bunch of data that we'll still need with the new compiler. (Like for example the length of the shader bytecode) This analysis prepass will collect that data in the future.
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