Triforce: add ICCard manager for card-based titles#14531
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Add a Triforce card manager for ICCard-based titles. Issue: Triforce ICCard titles had no UI for selecting named cards, creating new cards, or controlling insertion and ejection. Card handling was implicit, slot-based, and game-driven. Test: Build dolphin-emu and boot Virtua Striker 4 Ver.2006 (Export). Open Tools -> Triforce Card Manager, create cards, select them per slot, and verify insert and pull behavior. The same manager is also available for Gekitou Pro Yakyuu and Key of Avalon with their title-specific slot counts and insert behavior. What changed: - added a Triforce card manager window for ICCard titles - added ICCard slot status/path/insert control on the AM baseboard - kept actual insertion behavior in the per-title IOPorts adapters - made blank card creation explicit by game type so VS4, Gekitou, and Avalon initialize card data correctly - kept VS4's slot-B-after-slot-A-lock behavior while exposing the same manager UI for Gekitou and Avalon
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Created cards crash Gekito Pro Yakyuu via your manager. VS4 works, I didn't test Avalon because it requires me to setup things a bit more indepth. Each major revision of Avalon probably needs a different card, as well. I don't think this is ready for primetime or well thought out enough. My recommendations: Have an automatic mode (aka, what Dolphin does now) for players that don't want to have to manage the IC Card window while playing. Maybe even let players select the card, I don't know exactly what. But the fact is that on my arcade I would have to manage cards while playing the game now and I don't have a mouse and keyboard to do that. I do like the idea of having multiple named cards, this just needs a lot of work. |
Will convert to draft trying to address what you mentioned as soon as I'll have the time to. Thanks for reviewing :) |
Add a Triforce card manager for ICCard-based titles.
Issue:
Triforce ICCard titles had no UI for selecting named cards, creating new cards, or controlling insertion and ejection. Card handling was implicit, slot-based, and game-driven.
Test:
Build dolphin-emu and boot Virtua Striker 4 Ver.2006 (Export). Open Tools -> Triforce Card Manager, create cards, select them per slot, and verify insert and pull behavior. The same manager is also available for Gekitou Pro Yakyuu and Key of Avalon with their title-specific slot counts and insert behavior.
What changed: