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# Example yaobow.toml
#
# This file is automatically read from the OS-specific user config dir:
# Windows: %APPDATA%\yaobow\yaobow.toml
# macOS: ~/Library/Application Support/yaobow/yaobow.toml
# Linux: ~/.config/yaobow/yaobow.toml
#
# It is normally edited from the editor's settings page (click "设置" on the
# welcome screen) — manual editing is supported but optional. The
# YAOBOW_CONFIG environment variable can override the path used.
#
# Each [game.<id>] section holds per-game settings. Currently only
# `asset_path` (the directory containing the original game install) is read.
# [render] holds engine-wide rendering preferences shared by both
# `yaobow` and `yaobow_editor`.
#
# scene_scale_mode = "native" # default; renders the 3D scene at
# # the physical swapchain extent
# # (sharpest, but pays the full HiDPI
# # fragment-shader cost on Retina /
# # 4K displays).
# scene_scale_mode = "logical" # renders the 3D scene at the
# # window's logical extent and
# # upscales for presentation. Imgui
# # still renders at native, so UI
# # and text stay sharp.
[render]
scene_scale_mode = "native"
[game.pal3]
asset_path = "F:\\SteamLibrary\\steamapps\\common\\PAL3"
[game.pal3a]
asset_path = "F:\\SteamLibrary\\steamapps\\common\\PAL3A"
[game.pal4]
asset_path = "F:\\SteamLibrary\\steamapps\\common\\Chinese Paladin 4"
[game.pal5]
asset_path = "F:\\PAL5"
[game.pal5q]
asset_path = "F:\\PAL5Q"
[game.swd5]
asset_path = "F:\\SteamLibrary\\steamapps\\common\\SWD5"
[game.swdhc]
asset_path = "F:\\SteamLibrary\\steamapps\\common\\SWDHC"
[game.swdcf]
asset_path = "F:\\SteamLibrary\\steamapps\\common\\SWDCF"
[game.gujian]
asset_path = "F:\\SteamLibrary\\steamapps\\common\\Gujian"
[game.gujian2]
asset_path = "F:\\SteamLibrary\\steamapps\\common\\Gujian2"