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[ci skip] Doxygen update (#92)
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Jet framework is a fluid simulation engine SDK for computer graphics applications that was created by Doyub Kim as part of the book, ["Fluid Engine Development"](https://www.crcpress.com/Fluid-Engine-Development/Kim/p/book/9781498719926). The code is built on C++11 and can be compiled with commonly available compilers such as g++, clang, and Visual Studio. Currently tested platforms are macOS (10.10 or later), Ubuntu (14.04 or later), and Windows (Visual Studio 2015).
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Jet framework is a fluid simulation engine SDK for computer graphics applications that was created by Doyub Kim as part of the book, ["Fluid Engine Development"](https://www.crcpress.com/Fluid-Engine-Development/Kim/p/book/9781498719926). The code is built on C++11 and can be compiled with most of the commonly available compilers such as g++, clang++, or Microsoft Visual Studio. Jet currently supports macOS (10.10 or later), Ubuntu (14.04 or later), and Windows (Visual Studio 2015 or later). Other untested platforms that support C++11 also should be able to build Jet.
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### Key Features
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* Basic math and geometry operations and data structures
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* Spatial query accelerators
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* SPH and PCISPH fluid simulators
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* Stable fluids-based smoke simulator
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* Level set-based liquid simulator
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* PIC, FLIP, and APIC fluid simulators
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* Upwind, ENO and FMM level set solvers
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* Upwind, ENO, and FMM level set solvers
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* Converters between signed distance function and triangular mesh
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Every simulator has both 2-D and 3-D implementations.

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