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# Fluid Engine Dev - Jet
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[![License](http://img.shields.io/:license-mit-blue.svg)](LICENSE.md) [![Build Status](https://travis-ci.org/doyubkim/fluid-engine-dev.svg?branch=python)](https://travis-ci.org/doyubkim/fluid-engine-dev) [![Build status](https://ci.appveyor.com/api/projects/status/kulihlhy43vbwou6/branch/python?svg=true)](https://ci.appveyor.com/project/doyubkim/fluid-engine-dev/branch/python)
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[![License](http://img.shields.io/:license-mit-blue.svg)](LICENSE.md) [![Build Status](https://travis-ci.org/doyubkim/fluid-engine-dev.svg?branch=master)](https://travis-ci.org/doyubkim/fluid-engine-dev/branches) [![Build status](https://ci.appveyor.com/api/projects/status/kulihlhy43vbwou6/branch/master?svg=true)](https://ci.appveyor.com/project/doyubkim/fluid-engine-dev/branch/master)
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Jet framework is a fluid simulation engine SDK for computer graphics applications that was created by Doyub Kim as part of the book, ["Fluid Engine Development"](https://www.crcpress.com/Fluid-Engine-Development/Kim/p/book/9781498719926). The code is built on C++11 and can be compiled with most of the commonly available compilers such as g++, clang++, or Microsoft Visual Studio. Jet currently supports macOS (10.10 or later), Ubuntu (14.04 or later), and Windows (Visual Studio 2015 or later). Other untested platforms that support C++11 also should be able to build Jet. The framework also provides Python API for faster prototyping.
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