fix(geometry): retry point-in-polygon with finer batching on GPU OOM#62
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EliHei2 wants to merge 1 commit into
Open
fix(geometry): retry point-in-polygon with finer batching on GPU OOM#62EliHei2 wants to merge 1 commit into
EliHei2 wants to merge 1 commit into
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The batched quadtree point-in-polygon join could OOM on very large inputs (notably MERSCOPE, with millions of transcripts) and crash the run. Wrap the batch loop so a CUDA out-of-memory error retries with progressively finer batching (doubling the batch count up to 256) before giving up, and return an empty match frame when there are no results instead of failing in cudf.concat. What to review: the OOM-detection (errors only; non-OOM re-raised immediately) and the bounded retry in _points_in_polygons_contains. Keeps main's quadtree API; no change to the happy path.
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The batched quadtree point-in-polygon join could OOM on very large inputs (notably MERSCOPE, with millions of transcripts) and crash the run. Wrap the batch loop so a CUDA out-of-memory error retries with progressively finer batching (doubling the batch count up to 256) before giving up, and return an empty match frame when there are no results instead of failing in cudf.concat.
What to review: the OOM-detection (errors only; non-OOM re-raised immediately) and the bounded retry in _points_in_polygons_contains. Keeps main's quadtree API; no change to the happy path.