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README.md

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Sleep allows increasingly small changes in the output value to be ignored, so instead of having the responsiveValue slide into position over a couple of seconds, it stops when it's "close enough". It's enabled by default. Here's a summary of how it works:
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```
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1. "Sleep" is when the output value decides to ignore increasingly small changes.
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2. When it sleeps, it is less likely to start moving again, but a large enough nudge will wake it up and begin responding as normal.
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3. It classifies changes in the input voltage as being "active" or not, so it can set a timer and tell when it hasn't been sufficiently active for a while. That lack of activity can tell it to sleep.
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4. It requires different thresholds of movement for both sleep and awake states, which defines just how much movement needs to occur to count as being "active".
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```
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It's behaviour can be modified with the following methods:
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- `void enableEdgeSnap() // edge snap ensures that values at the edges of the spectrum (0 and 1023) can be easily reached when sleep is enabled`
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###Analog resolution
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- `void setAnalogResolution(unsigned int resolution)`
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If your ADC is something other than 10bit (1024), set that using this
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##Further functionality
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See ResponsiveAnalogRead.h for details on any remaining functionality it provides.
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If your ADC is something other than 10bit (1024), set that using this.
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Damien Clarke, 2016

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