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3d_scene.rs
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38 lines (35 loc) · 1.07 KB
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//! A simple 3D scene with light shining over a cube sitting on a plane.
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, scene.spawn())
.run();
}
/// set up a simple 3D scene
fn scene() -> impl SceneList {
bsn_list! [
(
#CircularBase
Mesh3d(asset_value(Circle::new(4.0)))
MeshMaterial3d::<StandardMaterial>(asset_value(Color::WHITE))
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2))
),
(
#Cube
Mesh3d(asset_value(Cuboid::new(1.0, 1.0, 1.0)))
MeshMaterial3d::<StandardMaterial>(asset_value(Color::srgb_u8(124, 144, 255)))
Transform::from_xyz(0.0, 0.5, 0.0)
),
(
PointLight {
shadow_maps_enabled: true,
}
Transform::from_xyz(4.0, 8.0, 4.0)
),
(
Camera3d
template_value(Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y))
)
]
}