save R6 objects as RDS can take very long time to load.
Ideas:
Save all data objects individually. Ideally, we want to avoid *.rds for large objects. Maybe giving the user choices of backends (fst, feather, qs) would be good.
Things to beware of:
- A world object has fields that point to other objects in the memory hence this will be quite hard to rebuild all linked objects correctly.
save R6 objects as RDS can take very long time to load.
Ideas:
Save all data objects individually. Ideally, we want to avoid *.rds for large objects. Maybe giving the user choices of backends (fst, feather, qs) would be good.
Things to beware of: