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GameSelectionComposable.ts
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223 lines (192 loc) · 8.42 KB
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import { computed, ref, InjectionKey } from 'vue';
import { useRouter } from 'vue-router';
import Game from '../../model/game/Game';
import GameManager from '../../model/game/GameManager';
import { GameInstanceType, GameSelectionDisplayMode, Platform } from '../../model/schema/ThunderstoreSchema';
import { GameSelectionViewMode } from '../../model/enums/GameSelectionViewMode';
import ManagerSettings from '../../r2mm/manager/ManagerSettings';
import * as ManagerUtils from '../../utils/ManagerUtils';
import ProviderUtils from '../../providers/generic/ProviderUtils';
import R2Error from '../../model/errors/R2Error';
import { getStore } from '../../providers/generic/store/StoreProvider';
import { State } from '../../store';
import { getInstalledSteamAppIds } from '../../r2mm/manager/SteamLibraryScanner';
export function useGameSelectionComposable() {
const store = getStore<State>();
const router = useRouter();
const favourites = ref<string[]>([]);
const installedAppIds = ref<Set<string>>(new Set());
const selectedGame = ref<Game | null>(null);
const selectedPlatform = ref<Platform | null>(null);
const filterText = ref<string>('');
const activeTab = ref<GameInstanceType>(GameInstanceType.GAME);
const viewMode = ref<GameSelectionViewMode>(GameSelectionViewMode.LIST);
const settings = ref<ManagerSettings | undefined>(undefined);
const runningMigration = ref<boolean>(false);
const isSettingDefaultPlatform = ref<boolean>(false);
const gameList = computed<Game[]>(() => {
return GameManager.gameList.sort((a, b) => {
if (favourites.value.includes(a.settingsIdentifier)) {
if (favourites.value.includes(b.settingsIdentifier)) {
return a.displayName.toLowerCase().localeCompare(b.displayName.toLowerCase());
} else {
return -1;
}
} else if (favourites.value.includes(b.settingsIdentifier)) {
return 1;
}
return a.displayName.toLowerCase().localeCompare(b.displayName.toLowerCase());
});
});
const matchesSearch = (game: Game): boolean => {
const text = filterText.value;
if (text.trim().length === 0) return true;
if (game.displayName.toLowerCase().indexOf(text.toLowerCase()) >= 0) return true;
return game.additionalSearchStrings.find(
value => value.toLowerCase().trim().indexOf(text.toLowerCase().trim()) >= 0
) !== undefined;
};
const filteredGameList = computed(() => {
return gameList.value
.filter(matchesSearch)
.filter((value: Game) => value.instanceType === activeTab.value);
});
const hiddenGameList = computed(() => {
return filteredGameList.value
.filter((value: Game) => value.displayMode === GameSelectionDisplayMode.HIDDEN);
});
const favouriteGameList = computed(() => {
return filteredGameList.value
.filter((value: Game) => !hiddenGameList.value.includes(value))
.filter((value: Game) => favourites.value.includes(value.settingsIdentifier));
});
const installedGameList = computed(() => {
return filteredGameList.value
.filter((value: Game) => !hiddenGameList.value.includes(value))
.filter((value: Game) => value.storePlatformMetadata.some(
p => [Platform.STEAM, Platform.STEAM_DIRECT].includes(p.storePlatform)
&& p.storeIdentifier != null
&& installedAppIds.value.has(String(p.storeIdentifier))
));
});
const nonFavouriteGameList = computed(() => {
return filteredGameList.value
.filter((value: Game) => !hiddenGameList.value.includes(value))
.filter((value: Game) => !favourites.value.includes(value.settingsIdentifier))
.filter((value: Game) => !installedGameList.value.includes(value));
});
function isFavourited(game: Game): boolean {
return favourites.value.includes(game.settingsIdentifier);
}
function isGameSelected(game: Game): boolean {
return selectedGame.value !== null
&& selectedGame.value.internalFolderName === game.internalFolderName;
}
function markAsSelectedGame(game: Game) {
selectedGame.value = game;
}
function toggleFavourite(game: Game) {
if (favourites.value.includes(game.settingsIdentifier)) {
favourites.value = favourites.value.filter(v => v !== game.settingsIdentifier);
} else {
favourites.value = [...favourites.value, game.settingsIdentifier];
}
settings.value?.setFavouriteGames(favourites.value);
}
function changeTab(tab: GameInstanceType) {
activeTab.value = tab;
}
function toggleViewMode() {
viewMode.value = viewMode.value === GameSelectionViewMode.LIST
? GameSelectionViewMode.CARD
: GameSelectionViewMode.LIST;
settings.value?.setGameSelectionViewMode(viewMode.value);
}
async function proceed() {
if (runningMigration.value || selectedGame.value === null || selectedPlatform.value === null) {
return;
}
try {
ProviderUtils.setupGameProviders(selectedGame.value, selectedPlatform.value);
} catch (error) {
if (error instanceof R2Error) {
store.commit('error/handleError', error);
return;
}
throw error;
}
const s = await ManagerSettings.getSingleton(selectedGame.value);
await s.setLastSelectedGame(selectedGame.value);
await s.setLastSelectedPlatform(selectedPlatform.value);
await GameManager.activate(selectedGame.value, selectedPlatform.value);
await store.dispatch('setActiveGame', selectedGame.value);
await router.push({ name: 'splash' });
}
async function selectPlatformForGame(game: Game) {
const s = await ManagerSettings.getSingleton(game);
const platform = await s.getLastSelectedPlatform();
selectedPlatform.value = platform ? Platform[platform] : null;
}
async function initialize() {
runningMigration.value = true;
await store.dispatch('checkMigrations');
runningMigration.value = false;
await store.dispatch('resetLocalState');
settings.value = await ManagerSettings.getSingleton(GameManager.defaultGame);
const globalSettings = settings.value.getContext().global;
favourites.value = globalSettings.favouriteGames || [];
installedAppIds.value = await getInstalledSteamAppIds();
const lastGame = GameManager.findByFolderName(globalSettings.lastSelectedGame);
if (lastGame) markAsSelectedGame(lastGame);
switch (globalSettings.gameSelectionViewMode) {
case GameSelectionViewMode.LIST:
case GameSelectionViewMode.CARD:
viewMode.value = globalSettings.gameSelectionViewMode;
break;
default:
viewMode.value = GameSelectionViewMode.CARD;
}
const { defaultGame, defaultPlatform } = ManagerUtils.getDefaults(settings.value);
if (defaultGame && defaultPlatform) {
markAsSelectedGame(defaultGame);
selectedPlatform.value = defaultPlatform;
await proceed();
}
}
async function proceedDefault() {
if (runningMigration.value || selectedGame.value === null || selectedPlatform.value === null) {
return;
}
const s = await ManagerSettings.getSingleton(selectedGame.value);
await s.setDefaultGame(selectedGame.value);
await s.setDefaultStorePlatform(selectedPlatform.value);
return proceed();
}
return {
favourites,
selectedGame,
selectedPlatform,
filterText,
activeTab,
viewMode,
settings,
runningMigration,
isSettingDefaultPlatform,
hiddenGameList,
favouriteGameList,
installedGameList,
nonFavouriteGameList,
isFavourited,
isGameSelected,
markAsSelectedGame,
toggleFavourite,
changeTab,
toggleViewMode,
proceed,
proceedDefault,
selectPlatformForGame,
initialize,
};
}
export type GameSelectionComposable = ReturnType<typeof useGameSelectionComposable>;
export const gameSelectionKey: InjectionKey<GameSelectionComposable> = Symbol('gameSelection');