-
-
Notifications
You must be signed in to change notification settings - Fork 45
Expand file tree
/
Copy pathgrid.py
More file actions
65 lines (55 loc) · 1.79 KB
/
Copy pathgrid.py
File metadata and controls
65 lines (55 loc) · 1.79 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
import pygame
from colors import Colors
from constants import NUM_ROWS, NUM_COLS, CELL_SIZE, GRID_OFFSET_X, GRID_OFFSET_Y
class Grid:
def __init__(self):
self.num_rows = NUM_ROWS
self.num_cols = NUM_COLS
self.cell_size = CELL_SIZE
self.grid = [[0 for j in range(self.num_cols)] for i in range(self.num_rows)]
self.colors = Colors.get_cell_colors()
def print_grid(self):
for row in range(self.num_rows):
for column in range(self.num_cols):
print(self.grid[row][column], end=" ")
print()
def is_inside(self, row, column):
return 0 <= row < self.num_rows and 0 <= column < self.num_cols
def is_empty(self, row, column):
return self.grid[row][column] == 0
def is_row_full(self, row):
for column in range(self.num_cols):
if self.grid[row][column] == 0:
return False
return True
def clear_row(self, row):
for column in range(self.num_cols):
self.grid[row][column] = 0
def move_row_down(self, row, num_rows):
for column in range(self.num_cols):
self.grid[row + num_rows][column] = self.grid[row][column]
self.grid[row][column] = 0
def clear_full_rows(self):
completed = 0
for row in range(self.num_rows - 1, 0, -1):
if self.is_row_full(row):
self.clear_row(row)
completed += 1
elif completed > 0:
self.move_row_down(row, completed)
return completed
def reset(self):
for row in range(self.num_rows):
for column in range(self.num_cols):
self.grid[row][column] = 0
def draw(self, screen):
for row in range(self.num_rows):
for column in range(self.num_cols):
cell_value = self.grid[row][column]
cell_rect = pygame.Rect(
column * self.cell_size + GRID_OFFSET_X,
row * self.cell_size + GRID_OFFSET_Y,
self.cell_size - 1,
self.cell_size - 1
)
pygame.draw.rect(screen, self.colors[cell_value], cell_rect)