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| 1 | +--- |
| 2 | +DIP: 68 |
| 3 | +Title: Tabletop Games |
| 4 | +Status: Draft |
| 5 | +Themes: Social; Art; Attendee Experience |
| 6 | +Tags: Games; Community; Art |
| 7 | +Authors: Colton Orr ([Farcaster @colton](https://farcaster.xyz/colton) · [X @colton\_art](https://x.com/colton_art)) |
| 8 | +Resources Required: 3-5 small tables with chairs; high-traffic location; $1,000 for accommodations & materials (playmats, signage) |
| 9 | +Discussion: [https://forum.devcon.org/t/tabletop-gaming-at-devconnect/7745](https://forum.devcon.org/t/tabletop-gaming-at-devconnect/7745) |
| 10 | +Created: 2025-9-22 |
| 11 | +--- |
| 12 | + |
| 13 | +## Abstract |
| 14 | + |
| 15 | +Create a high-vibe tabletop space at Devconnect where attendees can drop in to play and learn games. Similar to last Devcon, I will host [Memethology](https://memethology.com) sessions; others are welcome to BYO-host their own games in the same area (Mindy mentioned Battlestar Galactica, Nico Shi will offer her beloved crypto-themed tarot reading). |
| 16 | + |
| 17 | +## Rationale |
| 18 | + |
| 19 | +Tabletop play reliably sparks connection and decompression amid conference intensity. Past runs at Devcon/EDCON were packed for hours with friendly competition and collaboration. A visible, high-traffic space compounds this effect and becomes an easy meetup anchor. |
| 20 | + |
| 21 | +## Implementation |
| 22 | + |
| 23 | +* **Location:** High-traffic area (TBD with organizers). Last year used the “Playground Space”; seeking a similarly prominent spot. |
| 24 | +* **Footprint:** Minimum **3-5 tables with chairs** (seats ~6-10), expandable if multiple BYO-hosts participate. |
| 25 | +* **Daily Tabletop Events**: 2-5 PM |
| 26 | +* **Format:** Rolling learn-to-play and casual sessions throughout the day; lightweight raffles or mini-tournaments as time allows. |
| 27 | +* **BYO-Host rule:** Anyone who wants a slot must teach/run their own game (positive-sum, decentralized ethos). I’ll be fully focused on Memethology and won’t teach other games, but I strongly encourage other hosts! |
| 28 | +* **Materials:** Playmats, signage, and prizes. |
| 29 | +* **Comms:** Add sessions to the Devconnect schedule once times/space are confirmed. |
| 30 | + |
| 31 | +## Operational Requirements & Ownership |
| 32 | + |
| 33 | +* **Owner:** Colton Orr (program lead + Memethology host). |
| 34 | +* **On-site ops:** I’ll manage Memethology teaching, table flow, and vibe. BYO-hosts handle their own rulesets, components, and table etiquette. |
| 35 | +* **Org support requested:** |
| 36 | + |
| 37 | + * Space allocation in a high-traffic area |
| 38 | + * **$1,000** toward accommodations and materials (playmats/signage/prizes) |
| 39 | + * Listing on the official schedule |
| 40 | +* **Safety/Conduct:** Follow Devconnect code of conduct; kind, playful, welcoming tables; quick resets between sessions to keep flow. |
| 41 | + |
| 42 | +## Rationale (extended) |
| 43 | + |
| 44 | +Games reduce social friction and create memorable micro-communities. The mix of crypto-native themes (Memethology) and general tabletop favorites makes the space accessible to both builders and plus-ones. A decentralized tabletop area that keeps Devconnect buzzing with friendly play and effortless networking. |
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