Commit 4c6dd21
authored
correct parameters function
i test this function recently on this code below:
```python
import pyray # i am using ``raylib`` in Python
pyray.init_window(800, 650, "Test")
pyray.set_target_fps(60)
while not pyray.window_should_close():
#### drawing
pyray.begin_drawing()
##
pyray.clear_background(pyray.WHITE)
pyray.draw_circle(400, 325, 50, pyray.RED)
##
pyray.end_drawing()
## close window
pyray.close_window()
## print a log (INFO in this case)
message = "EVERY THING DONE :D"
pyray.trace_log(pyray.TraceLogLevel.LOG_INFO, message)
```
this will return (in console or terminal) this:
```
RAYLIB STATIC 6.0.1.0 LOADED
INFO: Initializing raylib 6.1-dev
INFO: Platform backend: DESKTOP (GLFW)
INFO: Supported raylib modules:
INFO: > rcore:..... loaded (mandatory)
INFO: > rlgl:...... loaded (mandatory)
INFO: > rshapes:... loaded (optional)
INFO: > rtextures:. loaded (optional)
INFO: > rtext:..... loaded (optional)
INFO: > rmodels:... loaded (optional)
INFO: > raudio:.... loaded (optional)
WARNING: GLFW: Error: 65548 Description: Wayland: The platform does not provide the window position
INFO: DISPLAY: Device initialized successfully
INFO: > Display size: 1440 x 900
INFO: > Screen size: 800 x 650
INFO: > Render size: 800 x 650
INFO: > Viewport offsets: 0, 0
WARNING: GLFW: Error: 65548 Description: Wayland: The platform does not provide the window position
WARNING: GLFW: Error: 65548 Description: Wayland: The platform does not support setting the window position
INFO: GLAD: OpenGL extensions loaded successfully
INFO: GL: Supported extensions count: 231
INFO: GL: OpenGL device information:
INFO: > Vendor: Intel
INFO: > Renderer: Mesa Intel(R) UHD Graphics 630 (CFL GT2)
INFO: > Version: 4.6 (Core Profile) Mesa 25.0.7-2
INFO: > GLSL: 4.60
INFO: GL: VAO extension detected, VAO functions loaded successfully
INFO: GL: NPOT textures extension detected, full NPOT textures supported
INFO: GL: DXT compressed textures supported
INFO: GL: ETC2/EAC compressed textures supported
INFO: PLATFORM: DESKTOP (GLFW - Wayland): Initialized successfully
INFO: TEXTURE: [ID 1] Texture loaded successfully (1x1 | R8G8B8A8 | 1 mipmaps)
INFO: TEXTURE: [ID 1] Default texture loaded successfully
INFO: SHADER: [ID 1] Vertex shader compiled successfully
INFO: SHADER: [ID 2] Fragment shader compiled successfully
INFO: SHADER: [ID 3] Program shader loaded successfully
INFO: SHADER: [ID 3] Default shader loaded successfully
INFO: RLGL: Render batch vertex buffers loaded successfully in RAM (CPU)
INFO: RLGL: Render batch vertex buffers loaded successfully in VRAM (GPU)
INFO: RLGL: Default OpenGL state initialized successfully
INFO: TEXTURE: [ID 2] Texture loaded successfully (128x128 | GRAY_ALPHA | 1 mipmaps)
INFO: FONT: Default font loaded successfully (224 glyphs)
INFO: SYSTEM: Working Directory: /tmp
INFO: TIMER: Target time per frame: 16.667 milliseconds
INFO: TEXTURE: [ID 2] Unloaded texture data from VRAM (GPU)
INFO: SHADER: [ID 3] Default shader unloaded successfully
INFO: TEXTURE: [ID 1] Default texture unloaded successfully
INFO: Window closed successfully
INFO: EVERY THING DONE :D
```
and please anyone have any idea about WARNING of GLFW ERROR on Wayland.pyray.trace_log
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