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| 1 | +defmodule Color.Material do |
| 2 | + @moduledoc """ |
| 3 | + A physically-based-rendering (PBR) material wrapper around a |
| 4 | + base colour. |
| 5 | +
|
| 6 | + `%Color.SRGB{}` describes a colour stimulus. `%Color.Material{}` |
| 7 | + describes a *surface* — a colour plus the appearance parameters |
| 8 | + (metallic, roughness, clearcoat) that determine whether the |
| 9 | + surface reads as plastic, painted metal, glossy varnish, or |
| 10 | + matte ceramic. Two materials can share the same base colour yet |
| 11 | + look entirely different because of how light interacts with |
| 12 | + them. |
| 13 | +
|
| 14 | + The parameter set deliberately matches the Disney Principled |
| 15 | + BSDF / glTF 2.0 `pbrMetallicRoughness` convention so values |
| 16 | + from those sources can be imported directly. |
| 17 | +
|
| 18 | + ## Why this exists |
| 19 | +
|
| 20 | + When you sort a palette that mixes plastic swatches with |
| 21 | + polished-metal swatches, any single-axis colour sort puts |
| 22 | + identical base colours next to each other regardless of |
| 23 | + finish — a red plastic and a red-anodized aluminium end up |
| 24 | + visually adjacent even though users file them into different |
| 25 | + mental categories. `Color.Palette.Sort`'s `:material_pbr` |
| 26 | + strategy consumes this struct and produces an ordering that |
| 27 | + respects the metallic-vs-dielectric cliff first, then colour, |
| 28 | + then gloss. |
| 29 | +
|
| 30 | + ## Parameters |
| 31 | +
|
| 32 | + * `:base_color` — a `%Color.SRGB{}` struct. The "albedo" for |
| 33 | + dielectrics or the "specular colour" for metals. |
| 34 | +
|
| 35 | + * `:metallic` — `0.0`–`1.0`. `0.0` is a pure dielectric |
| 36 | + (plastic, paint, wood, skin); `1.0` is a pure conductor |
| 37 | + (gold, copper, aluminium). Values in between model partial |
| 38 | + metallic coatings such as metallic automotive paint. |
| 39 | +
|
| 40 | + * `:roughness` — `0.0`–`1.0`. `0.0` is a perfect mirror; |
| 41 | + `1.0` is a fully diffuse (Lambertian) surface. |
| 42 | +
|
| 43 | + * `:clearcoat` — `0.0`–`1.0`. Strength of an optional |
| 44 | + dielectric varnish layer on top. Defaults to `0.0` |
| 45 | + (no clearcoat). |
| 46 | +
|
| 47 | + * `:clearcoat_roughness` — `0.0`–`1.0`. Roughness of the |
| 48 | + clearcoat layer. Ignored when `:clearcoat` is `0.0`. |
| 49 | + Defaults to `0.03` (near-mirror, matching automotive paint). |
| 50 | +
|
| 51 | + * `:name` — optional string label stored with the material. |
| 52 | +
|
| 53 | + ## Example |
| 54 | +
|
| 55 | + iex> {:ok, red} = Color.new("#ff0000") |
| 56 | + iex> mat = Color.Material.new(red, metallic: 0.0, roughness: 0.85, name: "Matte Red PC") |
| 57 | + iex> mat.name |
| 58 | + "Matte Red PC" |
| 59 | + iex> mat.metallic |
| 60 | + 0.0 |
| 61 | +
|
| 62 | + """ |
| 63 | + |
| 64 | + @default_metallic 0.0 |
| 65 | + @default_roughness 0.5 |
| 66 | + @default_clearcoat 0.0 |
| 67 | + @default_clearcoat_roughness 0.03 |
| 68 | + |
| 69 | + @valid_keys [:metallic, :roughness, :clearcoat, :clearcoat_roughness, :name] |
| 70 | + |
| 71 | + defstruct [ |
| 72 | + :base_color, |
| 73 | + :name, |
| 74 | + metallic: @default_metallic, |
| 75 | + roughness: @default_roughness, |
| 76 | + clearcoat: @default_clearcoat, |
| 77 | + clearcoat_roughness: @default_clearcoat_roughness |
| 78 | + ] |
| 79 | + |
| 80 | + @type t :: %__MODULE__{ |
| 81 | + base_color: Color.SRGB.t(), |
| 82 | + metallic: float(), |
| 83 | + roughness: float(), |
| 84 | + clearcoat: float(), |
| 85 | + clearcoat_roughness: float(), |
| 86 | + name: binary() | nil |
| 87 | + } |
| 88 | + |
| 89 | + @doc """ |
| 90 | + Builds a `%Color.Material{}` struct. |
| 91 | +
|
| 92 | + ### Arguments |
| 93 | +
|
| 94 | + * `color_input` is anything accepted by `Color.new/1` — a hex |
| 95 | + string, a CSS named colour, an `%Color.SRGB{}` struct, an |
| 96 | + Oklch struct, etc. The input is normalised to `%Color.SRGB{}` |
| 97 | + and stored in `:base_color`. |
| 98 | +
|
| 99 | + ### Options |
| 100 | +
|
| 101 | + * `:metallic` is the metallic parameter in `[0.0, 1.0]`. |
| 102 | + Default `0.0` (dielectric). |
| 103 | +
|
| 104 | + * `:roughness` is the roughness parameter in `[0.0, 1.0]`. |
| 105 | + Default `0.5`. |
| 106 | +
|
| 107 | + * `:clearcoat` is the clearcoat strength in `[0.0, 1.0]`. |
| 108 | + Default `0.0`. |
| 109 | +
|
| 110 | + * `:clearcoat_roughness` is the clearcoat roughness in |
| 111 | + `[0.0, 1.0]`. Default `0.03`. |
| 112 | +
|
| 113 | + * `:name` is an optional string label. |
| 114 | +
|
| 115 | + ### Returns |
| 116 | +
|
| 117 | + * A `%Color.Material{}` struct. |
| 118 | +
|
| 119 | + ### Examples |
| 120 | +
|
| 121 | + iex> mat = Color.Material.new("#c0c0c0", metallic: 1.0, roughness: 0.2) |
| 122 | + iex> mat.metallic |
| 123 | + 1.0 |
| 124 | + iex> mat.roughness |
| 125 | + 0.2 |
| 126 | +
|
| 127 | + iex> mat = Color.Material.new("red") |
| 128 | + iex> Color.to_hex(mat.base_color) |
| 129 | + "#ff0000" |
| 130 | + iex> mat.metallic |
| 131 | + 0.0 |
| 132 | +
|
| 133 | + """ |
| 134 | + @spec new(Color.input(), keyword()) :: t() |
| 135 | + def new(color_input, options \\ []) do |
| 136 | + options = validate_options!(options) |
| 137 | + |
| 138 | + {:ok, srgb} = Color.new(color_input) |
| 139 | + |
| 140 | + %__MODULE__{ |
| 141 | + base_color: srgb, |
| 142 | + metallic: Keyword.fetch!(options, :metallic), |
| 143 | + roughness: Keyword.fetch!(options, :roughness), |
| 144 | + clearcoat: Keyword.fetch!(options, :clearcoat), |
| 145 | + clearcoat_roughness: Keyword.fetch!(options, :clearcoat_roughness), |
| 146 | + name: Keyword.get(options, :name) |
| 147 | + } |
| 148 | + end |
| 149 | + |
| 150 | + @doc """ |
| 151 | + Returns the underlying base colour. |
| 152 | +
|
| 153 | + ### Arguments |
| 154 | +
|
| 155 | + * `material` is a `%Color.Material{}` struct. |
| 156 | +
|
| 157 | + ### Returns |
| 158 | +
|
| 159 | + * A `%Color.SRGB{}` struct. |
| 160 | +
|
| 161 | + ### Examples |
| 162 | +
|
| 163 | + iex> mat = Color.Material.new("#ff0000") |
| 164 | + iex> Color.to_hex(Color.Material.base_color(mat)) |
| 165 | + "#ff0000" |
| 166 | +
|
| 167 | + """ |
| 168 | + @spec base_color(t()) :: Color.SRGB.t() |
| 169 | + def base_color(%__MODULE__{base_color: color}), do: color |
| 170 | + |
| 171 | + @doc """ |
| 172 | + Returns a tuple suitable for tuple-based sorting. |
| 173 | +
|
| 174 | + The tuple is `{metallic_bucket, hue, lightness, roughness}` |
| 175 | + where `metallic_bucket` is `0` for dielectrics and `1` for |
| 176 | + metals, computed from `metallic >= threshold`. |
| 177 | +
|
| 178 | + Used by `Color.Palette.Sort`'s `:material_pbr` strategy and |
| 179 | + exposed so third parties can compose their own sort keys. |
| 180 | +
|
| 181 | + ### Arguments |
| 182 | +
|
| 183 | + * `material` is a `%Color.Material{}` struct. |
| 184 | +
|
| 185 | + ### Options |
| 186 | +
|
| 187 | + * `:metallic_threshold` is the cutoff between dielectric and |
| 188 | + metallic buckets, in `(0.0, 1.0]`. Default `0.5`. |
| 189 | +
|
| 190 | + ### Returns |
| 191 | +
|
| 192 | + * A `{integer, float, float, float}` tuple. |
| 193 | +
|
| 194 | + ### Examples |
| 195 | +
|
| 196 | + iex> mat = Color.Material.new("#c0c0c0", metallic: 1.0, roughness: 0.2) |
| 197 | + iex> {bucket, _h, _l, rough} = Color.Material.to_pbr_tuple(mat) |
| 198 | + iex> bucket |
| 199 | + 1 |
| 200 | + iex> rough |
| 201 | + 0.2 |
| 202 | +
|
| 203 | + """ |
| 204 | + @spec to_pbr_tuple(t(), keyword()) :: |
| 205 | + {non_neg_integer(), float(), float(), float()} |
| 206 | + def to_pbr_tuple(%__MODULE__{} = material, options \\ []) do |
| 207 | + threshold = Keyword.get(options, :metallic_threshold, 0.5) |
| 208 | + |
| 209 | + {:ok, oklch} = Color.convert(material.base_color, Color.Oklch) |
| 210 | + |
| 211 | + bucket = if material.metallic >= threshold, do: 1, else: 0 |
| 212 | + h = oklch.h || 0.0 |
| 213 | + l = oklch.l || 0.0 |
| 214 | + |
| 215 | + {bucket, h, l, material.roughness} |
| 216 | + end |
| 217 | + |
| 218 | + # ---- options validation ------------------------------------------------- |
| 219 | + |
| 220 | + defp validate_options!(options) do |
| 221 | + Enum.each(Keyword.keys(options), fn key -> |
| 222 | + unless key in @valid_keys do |
| 223 | + raise Color.PaletteError, |
| 224 | + reason: :unknown_option, |
| 225 | + detail: "#{inspect(key)} (valid options: #{inspect(@valid_keys)})" |
| 226 | + end |
| 227 | + end) |
| 228 | + |
| 229 | + options = |
| 230 | + options |
| 231 | + |> Keyword.put_new(:metallic, @default_metallic) |
| 232 | + |> Keyword.put_new(:roughness, @default_roughness) |
| 233 | + |> Keyword.put_new(:clearcoat, @default_clearcoat) |
| 234 | + |> Keyword.put_new(:clearcoat_roughness, @default_clearcoat_roughness) |
| 235 | + |
| 236 | + check_unit_float!(options, :metallic) |
| 237 | + check_unit_float!(options, :roughness) |
| 238 | + check_unit_float!(options, :clearcoat) |
| 239 | + check_unit_float!(options, :clearcoat_roughness) |
| 240 | + |
| 241 | + options |
| 242 | + end |
| 243 | + |
| 244 | + defp check_unit_float!(options, key) do |
| 245 | + value = Keyword.fetch!(options, key) |
| 246 | + |
| 247 | + unless is_number(value) and value >= 0.0 and value <= 1.0 do |
| 248 | + raise Color.PaletteError, |
| 249 | + reason: :"invalid_#{key}", |
| 250 | + detail: "#{inspect(key)} must be a number in [0.0, 1.0]" |
| 251 | + end |
| 252 | + end |
| 253 | +end |
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