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util.js
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220 lines (161 loc) · 4.96 KB
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/*
* @AUTHOR SHENOISZ
*/
var color = Context.color()//"#4a70f5"
function reset() {
var rect = main.rect
// reset objects
for (var i = 0; i < rect.length; i++) {
rect[i].z = 0
rect[i].opacity = 1
rect[i].color = "transparent"
}
}
function order() {
var rect = main.rect
var order_by = []
var order_stand = {}
for (var i = 0; i < rect.length; i++) {
order_by.push(rect[i].y + i)
order_stand[rect[i].y + i] = rect[i]
}
order_by.sort()
var ypos = 10
for (var i = 0; i < order_by.length; i++) {
order_stand[order_by[i]].x = 10
order_stand[order_by[i]].y = ypos
ypos = order_stand[order_by[i]].y + order_stand[order_by[i]].height
}
}
function selectAll() {
var rect = main.rect
for (var i = 0; i < rect.length; i++) {
rect[i].z = 1
rect[i].opacity = 0.7
rect[i].color = color
main.colision_items.push(rect[i])
}
main.mult = true
}
function colisionReset() {
var rect = main.colision_items
// reset objects
for (var i = 0; i < rect.length; i++) {
rect[i].z = 0
rect[i].opacity = 1
rect[i].color = "transparent"
}
}
function colisionSelectItem() {
var rect = main.colision_items
var mouseX = mouseArea.mouseX
var mouseY = mouseArea.mouseY
var clicked = false
for (var i = 0; i < rect.length; i++) {
if (rect[i].x < mouseX && rect[i].y < mouseY && (rect[i].x + rect[i].width) > mouseX && (rect[i].y + rect[i].height) > mouseY) {
clicked = true
main.colision_selected = true
break;
}
}
if (!clicked) {
colisionReset()
main.colision_selected = false
main.colision_items = []
main.mult = false
}
}
function selectItem() {
var rect = main.rect
var mouseX = mouseArea.mouseX
var mouseY = mouseArea.mouseY
main.colision_items = []
reset()
for (var i = 0; i < rect.length; i++) {
if (rect[i].x < mouseX && rect[i].y < mouseY && (rect[i].x + rect[i].width) > mouseX && (rect[i].y + rect[i].height) > mouseY) {
main.rected = rect[i]
rect[i].z = 1
rect[i].opacity = 0.7
rect[i].color = color
selected = true
break;
}
}
}
function verifyDesktopPass() {
var rect = main.rect
for (var i = 0; i < rect.length; i++) {
if (rect[i].x <= 10) {
rect[i].x = 10
}
if (rect[i].y <= 10) {
rect[i].y = 10
}
if ((rect[i].x + rect[i].width) >= main.width) {
rect[i].x = (main.width - rect[i].width) - 10
}
if ((rect[i].y + rect[i].height) >= main.height) {
rect[i].y = (main.height - rect[i].height) - 10
}
}
}
function conlision(type, x , y, mouseX, mouseY) {
var rect = main.rect
main.colision_items = []
if (type == 0) {
for (var i = 0; i < rect.length; i++) {
if (x < (rect[i].x + rect[i].width) && y < (rect[i].y + rect[i].height) && mouseX > rect[i].x && mouseY > rect[i].y) {
rect[i].z = 1
rect[i].opacity = 0.7
rect[i].color = color
main.colision_items.push(rect[i])
} else {
rect[i].z = 0
rect[i].opacity = 1
rect[i].color = "transparent"
}
}
}
if (type == 1) {
for (var i = 0; i < rect.length; i++) {
if (x > rect[i].x && y > rect[i].y && mouseX < (rect[i].x + rect[i].width) && mouseY < (rect[i].y + rect[i].height)) {
rect[i].z = 1
rect[i].opacity = 0.7
rect[i].color = color
main.colision_items.push(rect[i])
} else {
rect[i].z = 0
rect[i].opacity = 1
rect[i].color = "transparent"
}
}
}
if (type == 2) {
for (var i = 0; i < rect.length; i++) {
if (x < (rect[i].x + rect[i].width) && y > rect[i].y && mouseX > rect[i].x && mouseY < (rect[i].y + rect[i].height)) {
rect[i].z = 1
rect[i].opacity = 0.7
rect[i].color = color
main.colision_items.push(rect[i])
} else {
rect[i].z = 0
rect[i].opacity = 1
rect[i].color = "transparent"
}
}
}
if (type == 3) {
for (var i = 0; i < rect.length; i++) {
if (x > rect[i].x && y < (rect[i].y + rect[i].height) && mouseX < (rect[i].x + rect[i].width) && mouseY > rect[i].y) {
rect[i].z = 1
rect[i].opacity = 0.7
rect[i].color = color
main.colision_items.push(rect[i])
} else {
rect[i].z = 0
rect[i].opacity = 1
rect[i].color = "transparent"
}
}
}
}