Don't share collision shapes between instances of platforms #80
Workflow file for this run
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| name: "Build and Export Game" | |
| on: | |
| workflow_dispatch: | |
| pull_request: | |
| release: | |
| types: | |
| - published | |
| push: | |
| branches: | |
| - '*' | |
| concurrency: | |
| group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }} | |
| env: | |
| GODOT_VERSION: 4.4.1 | |
| jobs: | |
| build: | |
| name: Build for web | |
| runs-on: ubuntu-latest | |
| steps: | |
| - name: Checkout | |
| uses: actions/checkout@v5 | |
| with: | |
| lfs: true | |
| - name: Cache Godot Engine downloads | |
| id: cache-godot | |
| uses: actions/cache@v4 | |
| with: | |
| path: | | |
| build/godot | |
| build/._sc_ | |
| build/editor_data/export_templates/${{ env.GODOT_VERSION }}.stable | |
| key: godot-${{ env.GODOT_VERSION }} | |
| - name: Download Godot Engine from GitHub release | |
| id: download | |
| if: steps.cache-godot.outputs.cache-hit != 'true' | |
| run: | | |
| mkdir -p build && cd build | |
| # Download Godot Engine itself | |
| wget --progress=dot:giga https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_linux.x86_64.zip && \ | |
| unzip Godot_v${GODOT_VERSION}-stable_linux.x86_64.zip && \ | |
| mv Godot_v${GODOT_VERSION}-stable_linux.x86_64 godot | |
| # Download export templates | |
| mkdir -p editor_data/export_templates | |
| wget --progress=dot:giga https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_export_templates.tpz && \ | |
| unzip Godot_v${GODOT_VERSION}-stable_export_templates.tpz && \ | |
| mv templates editor_data/export_templates/${GODOT_VERSION}.stable | |
| # Tell Godot Engine to run in "self-contained" mode so it looks for | |
| # templates here instead of in ~/.local/share/godot/ | |
| touch ._sc_ | |
| - name: Export web release | |
| run: | | |
| mkdir -v -p build/web && cd build | |
| # Note that the export path can be confusing; it's relative to the | |
| # Godot project path, NOT necessarily the current directory or Godot | |
| # binary location | |
| ./godot --headless --verbose --path ../ --export-release "Web" ./build/web/index.html | |
| - name: Upload web artifact | |
| uses: actions/upload-artifact@v5 | |
| with: | |
| name: web | |
| path: build/web | |
| release: | |
| name: Attach to release | |
| needs: [build] | |
| if: ${{ github.event_name == 'release' }} | |
| runs-on: ubuntu-latest | |
| steps: | |
| - name: Download web bundle | |
| uses: actions/download-artifact@v6 | |
| with: | |
| name: web | |
| path: web | |
| - name: Attach web bundle to release | |
| env: | |
| GITHUB_TOKEN: ${{ github.token }} | |
| run: | | |
| pushd web | |
| zip -r "../moddable-platformer-${{ github.ref_name }}-web.zip" . | |
| popd | |
| gh release upload '${{ github.ref_name }}' 'moddable-platformer-${{ github.ref_name }}-web.zip' --repo '${{ github.repository }}' |