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Previously the texture could only be changed by modifying the code.
I am working on re-skinning the game to use tiles that are very visually
different to the current set (Threadbare's pixel art rather than
Kenney's anti-aliased art), and want to allow learners to choose the old
style.
Since the script works by hardcoding tile coordinates within the
texture, I think it makes sense to have it accept a TileSet rather than
a texture. But I'm open to persuasion here!
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