We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
1 parent ccd8a34 commit c21c97dCopy full SHA for c21c97d
1 file changed
scripts/player.gd
@@ -163,7 +163,7 @@ func _physics_process(delta):
163
if Global.lives <= 0:
164
return
165
166
- # _phase()
+ _phase()
167
168
# Handle jump
169
if is_on_floor():
@@ -196,7 +196,7 @@ func _physics_process(delta):
196
else:
197
velocity.x = move_toward(velocity.x, 0, acceleration * delta)
198
199
- # _glide()
+ _glide()
200
201
if velocity == Vector2.ZERO:
202
_sprite.play("idle")
@@ -212,7 +212,7 @@ func _physics_process(delta):
212
213
move_and_slide()
214
215
- # _teleport(direction)
+ _teleport(direction)
216
217
coyote_timer -= delta
218
jump_buffer_timer -= delta
0 commit comments